List the Stat Builds required for additional Magic/Fighting Style Slots

List the Stat Builds required for additional Magic/Fighting Style Slots https://forum.arcaneodyssey.dev/uploads/default/optimized/3X/a/c/ac1be41149e8911912fc36e02d9fd7a2cbf7233f_2_1024x788.jpeg
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List the Stat Builds required for additional Magic/Fighting Style Slots

Something small that bugs me about the Character Info menu is how it shows that the player can get up to three Magics or FS slots, but it always just says “Progress further to unlock” regardless of the player’s build. No, I will not be progressing further for the third Magic on my Warlock.

Mockup


Maybe if the player doesn’t go for a pure build, the slots that they can’t fill get hidden to make the menu look nicer.

Reason to add

This might not be a common scenario, but I feel like new players will want at least a little guidance on what build they should go for on a first playthrough of the game. Early in the game, they likely wouldn’t have a clue on what they like using more, so they would be putting points in blind, then be told at Mount Othrys after getting their Awakening that they’re limited in what they can obtain with whatever build they went. I also think that being pushed towards certain builds would be helpful for newbies, because while Savant does get the job done in doing just about anything, it’s not a build I’d recommend to new players because of how much they have to juggle.

The only flaw is that it might turn players away from Warrior, Oracle, and Knight? That might not be too bad given that the player would likely learn about how unlocking Weapon skills works with how many they can find early on.

2 Likes

the text is simpler, but not being so explicit with which builds unlocks what and simply removing or crossing out abilities that youll never reach after awakening once isnt too bad either
…but i see less issues with the text and that can be added in a minute so sure whatever

The mockup is really really nice

On the note of turning away players from weapon/vitality based builds, its simple to solve and it would be more fitting

Just remove weapons from the inventory menu and make a menu like the one for magic for weapons!

It would be empty at first, the you can select a weapon to equip. The equiped weapon would display its name and rarity and have a button to ‘edit’ where you would be able to equip weapon notes (and maybe even customize them in the future, who knows?)

1 Like

This would probably be helpful, and I don’t see any reason not to add this.

I just made my first weapons file, a warlord, and as far as I can tell there isn’t way to view the skills each weapon is able to unlock like you can for magic and fighting styles, so this would be useful.

This is a pretty good suggestion, not sure why it’s so underrated rn.

hell yeah

seems cool and easy to add

I remember being mildly stressed about what I would choose on may first build, this would be a good addition.

hover over a weapon and press shift

Anything that helps new players is welcome in my book and this is a very reasonable suggestion

What about if I swap out my magic for an ancient one in that slot? and put the default one in the bottom slot? But still a good idea!

I have next to no idea what you just said.

Are you wanting to replace a Magic with a Lost or Ancient one, then putting the Magic you replaced in another slot? It doesn’t work like that; you fully replace the Magic with the Lost/Ancient, and you can’t swap them around in different slots either.

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