high tier revealing potions on underwater structures
I like the concept but if you can please come up with more examples because being shot at by a tree does not sound lore accurate imo
gotchu
I have just read what that is, I prefered not to. Seems like @A_friendly_Bear was the creator of these (he likes this stuff). ;-;
??? also im up for living fleshy island that attack the player, would be a cool drawing but i have no idea how to give the main idea
yeah, but if only some islands have it and people are playing the game without knowing that it exists theyâll die to it and itâll feel unfair. plus, not letting people fight it doesnât make sense in a game about fighting, and it eliminates a lot of engaging scenarios.
can I kill a harvester using an overpowered crystal thermo warlock build (Iâm also using slowness gel)
go commit unundie
i searched that, pretty sure there is a big, very big, difference
If you talk about vita carnis inspirations then it basiclly means âalive meatâ search the name above and you should see what he meant in suggestion
Woah I like this
Iâm fucking in
Nice! More horror elements in arcane odyssey!
no, but you can do unspeakable things to it
(joke) (just means to attack it violently, not fully kill it tho) (this is a joke) (joke) (this is a joke)
Coolio, love the idea, though Iâm a bit scared it may be too complicated for AO. Hopefully itâs given a chance, though, as I love this idea.
One extra island; Mass Grave Island
When the player arrives on the island, their screen tints to have less color, with the effect worsening the longer the player remains on the island. The island itself is fairly normal, taking one of the standard biomes. However, it holds a large amount of graves of all kinds, with especially large clusters near the center. As the player spends time on the island, transparent humans appear. At first, they only stay for a second, trying to spawn outside of the playerâs view, then disappearing right after theyâre seen.
As time goes on, though, the entities start to linger. More and more will start to appear, no longer vanishing. The sides of the playerâs screen will begin to fade as the greyscale effect worsens. Eventually, the player themselves starts to become transparent. Their walkspeed drops quickly, and they have to consume stamina to even move. If they fail to get off the island by this point⌠they join the ghosts of the island.
Oh, and of course, thereâs really good loot on the island. Gotta give them an incentive to go.
Harvester basiclly has roots and biggest ones have them in 100 meters radius. They use some kind if toxin(not really sure about this part) and burry their victim alive and slowly eat it. So we basiclly play the floor is lava all over terrains like grass
(we should be safe by jumping on rocks)
or by walking slowly, if youâre running, carrying cargo or jumping in any way, they detect you, if not, youâre safe
there is little difference, in looks you are different, but behavior is the same
Instant kill and unkillable isnât fun. Especially for seemly no reason at all. Even if the point is to avoid it, it still doesnât make it good design.