Looking for OG Vetex Fans to Interview (AA players and possible OF players as well)

I’m looking on making a video on the rise of arcane adventures and what led to it’s eventual demise, but i didn’t actually play it so I would like to interview some people that did.
dm me on discord if interested (archer6677)

the reason the game rose was because, at the time, the level of detail and general quality was absurd for it’s time.

the reason it fell was because of roblox forcing filteringenabled onto every game, which while it does work in terms of helping with exploiters, also murdered the game’s code. Vetex didn’t code it filteringenabled friendly because at the time it was experimental and not reliable.

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Basiclly AR but old version

i would say that AA also got a good boost because of vetex’s earlier games (especially one piece golden age)

i wanna ramble about my time on aa so ill send u a friendd request and dm, my username is in cyrillic you’re gonna know when you see it

send it to me too @yourtypicalairconditioning

tbh vetex has a ton of coding experience and is honestly the most talented dev ive seen on roblox so it could just be how UNIQUE the game was

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It rose because it was pretty unique at the time.

There was no other game (I think) that had a ship system as advanced as Arcane Adventures, along with the grabs, casting and story. The fact that it was such a huge map to explore and you had that much versatility to reach places, and that it was a decently working RPG game, with customizable attacks and magics, it made a lot of suckers for story and well-developed games start to get on it.

Because, really, what were the games on Roblox most played at the time?
Work at a pizza place
Twisted Murderer (and other games with similar gameplay)
Hide and Seek
Prison Life
Apocalypse Rising
Survive the disasters
Adopt and Raise a baby
Speed Run 4
Boys and Girls Hangout
Roblox High School
Any sort of Cart Ride into.

It scratched that niche element that some players were looking for. Nothing like Arcane Adventures existed at the time, nothing that well-developed and thought out. A game that was more than simple “get on a silly game with friends and play some matches or talk with each other”. It felt like you were playing an actual immersive game. It made you feel like the fights were worth fighting. You have no idea how many times I tried to beat Verdies, and yet how much fun I had trying everytime.

As someone who played Roblox since 2012, Arcane Adventures was one of the highlights in my Roblox playing history. No other games (other than WoM and Arcane Odyssey, obviously) have ever made me feel like it.

Let me ask you this question. How many characters have you ACTUALLY seen named in a Roblox game? For them to be ACTUAL characters, with personality, backstories, and powerscaling?

What I love about Vetex’s games is the passion he has behind his storytelling and worldbuilding. And he captures this in his work. When you played Arcane Adventures back then, you weren’t playing a game with a story, you were playing THE story. It’s what a bunch of games with lore have tried to do in Roblox, but many have failed, sometimes spoon-feeding you the lore, and sometimes having it all over the place, so you have actually 0 idea about what is going on. Vetex’s lore is discovered if you WANT to discover it, it’s not in your face, but if you look for it, you’ll find it. You can very much talk to anyone without a quest in the multiple settlements in AO, and at the same time talk to absolutely none of them. You’re free to do both.

Having new players discover AA through AO is sweet, it’s like you have an entire world without discovering, and that’s exciting, there’s an entire bunch of characters whose names have gone down legends, you KNOW of them, but you’ve never INTERACTED with them, almost in a poetic way. AO is a sequel to AA, and people who entered the sequel hear of names long-forgotten due to the War Seas being so apart from the Seven Seas.

And for AA players playing AO for the first time, nostalgia hits you like a bitch in your face. The fact that you’re essentially given a second chance, you’re able to experience what you did all those years ago, but reworked, on updates, a completely new adventure on the horizon. If you listen to Tobi’s beautiful soundtrack “The Call of Adventure”, you can get that feeling of nostalgia, even if you never played AA before, you get the feeling that the entire game on it’s own says “Welcome Back”.

Another 2012er

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