Started playing again so ill list a few less important ones
Dedicated build tool slot option for pouches (you cant even pick this one in the pouch so a dedicated one would be nice)
Dedicated Fighting style and magic slot option for pouches (you change FS and magic too so it shouldnt hurt to have)
A way to see item counts in the backpack, so i know how much of a specific meal/potion i have
A way to limit the amount of pouch slot you use ( having too many makes the select area a little too small imo)
A way to see how long each reagents take to grow in a reagent pot (only figured out there were different times to grow after reading the wiki so a way to know in-game would be nice)
More character slots. I donât like juggling multiple accounts, and I really want to play Earth Vanishing Fist now with the Excavate move. (Itâll probably be a while before it can use that move, but the idea of having it just bumped it up to slot 16 on my list)
Revamp the requirements for some of the skills from the Vetex Era. This was a topic that was being discussed for a bit because Axe Slashâs requirement is pretty high (200) considering how mage has Slash, which is fundamentally similar but has a requirement of 180.
Idk how doable this is but considering how we are getting so many new grab moves, maybe you guys could look into making grabs work on bosses? I know it doesnât work rn because there were way too many problems with it but considering how there are a lot more people on the dev team, maybe that issue can be fixed once and for all. If itâs too difficult then it doesnât have to be this update
i would love it if the sound mixing in the dark sea was improved
specifically, the weather sounds are way too obnoxiously loud and drown out almost every other sound, even if they shouldnât be playing
also, they cover up sounds you might actually want to hear, like the sirens
iâm not exactly sure what to do in specific about these things but i think there needs to be some level of priority applied to each of the sounds and less prioritized sounds (like weather / ambience) should back off in favor of ones that actually matter (like sirens, enemy spells, whatever)
(someone please correct me if this was already done I do not remember)
Change boss kill credit requirement to be a portion of the bossesâ base max HP, rather than a portion of its full, player-count scaled health bar like it is now.
As it stands currently, if you want kill credit you need to deal 20% of the entire boss health bar, meaining kill credit becomes increasingly more scarce the more players are in the fight until eventually nobody gets anything for fighting the boss.
This is sort of counterintuitive considering it already multiplies the health bar by the amount of players in the fight, so realistically if you want to be âcontributingâ youâd just need to deal the portion of the health you tacked on (although kill credit should be a lot more lenient than this because having to deal less damage just to make sure your friend gets something out of the fight isnât fun)