Remove dark sealed chests from the conquest task and make it give greatly increased reagents or something other buff.
I personally really enjoy dark sea running for chests, but the existence of the conquest tasks make it pointless. (Seriously I have already at least 100 copies of every individual dark sealed chest drop)
also a few ideas that i desperately want in AO (enough to the point that id be willing to have a full on debate with vetex on why they should be added and why his potential opposition to them is harmful to the gameās experience)
Account-Wide Fleets (I know this got vetoed, I do NOT care, even members of his staff have been begging for this)
Fleets are annoying to progress, take a while, and a lot of resources. Due to this, most people opt to only do a fleet on their main file, and do nothing for their other files. If fleets were synced once you finish Edward Kentonās quest, that solves the issue of players actively choosing not to engage with the system because if they do engage with it, itāll benefit them rather than just their file.
Account-Wide Professions
Same reason as the past one, except for this not even my main file is completely finished with some of these professions, specifically the fishing and bounty hunting ones. The fishing one im just too lazy since fishing is boring (please rework minigame to be either stardew valley or fisch) but bounty hunting requires you to get like FIVE MILLION renown worth of exp. Like what were they thinking? Not to mention that Profession EXP is REDUCED the more professions you have maxed.. Why???
Other Account-Wide Features
Athenaās Knowledge (acquired upon entering the dark sea for the first time on that file)
Dragonblood Blessing (acquired upon doing your first ritual)
Bestiary (acquired on first animal kill)
Other Logbooks (acquired on first interaction with said logbook)
Titles unrelating to renown (acquired instantly upon file creation)
AO is so incredibly punishing to those who want to play on multiple files at once, which is really bad considering you have to PAY to do so, meaning alts to bypass said character limit are more viable than buying a new file since the only thing a new file has connected to the account is the bank.
Obligatory Polls to gauge community response-
Account-Wide Fleets
Yes
No
Other (For if youād like to suggest a change to what I mentioned about it)
0voters
Account-Wide Professions
Yes
No
Other (same as above)
0voters
Other Account-Wide Additions (click all the ones you agree to them, reply with any suggested changes)
i believe currently only fleets should be level locked since theyāre the only feature locked behind levels out of this list (which is why i locked them to level 150, since i stated you need to do the fleet quest for them to sync)
Iād be fine with the Athena Pages one, as long as there we a little extra step on reaching the statue. But the Logbooks and Fleets definitely should be account wide.
Professions too, theyāre fr too grindy for anybody to willingly do on more than one file, and it wastes a ton of resources.
Very inconsequential thing but renaming the Thrusting weapon type to Piercing or Piercing Bladed would be nice! Just sounds a lot better X)
And thrusting with the weapon could only result in a piercing strike anyway, so itās functionally synonymous
itād be nice if there were more boss armors that could have their color changes. For the most part only the early bosses are customizable such as Elius, Lady Carina, and⦠oh shit I think thatās it . As for minibosses the only ones that are customizable to my knowledge are The Crone and the greatbow dude. Also, itād be great if we could paint metal armors (maybe another version of Deluxe Armor?) so that we arenāt locked to just arcanium since that is quite restrictive.
max level as in current max level or itāll always change once the level cap increases? because im going to have to disagree with you if you mean the latter
I would really like it if the bounty hunting profession was possible to max (without grinding for 100 hours) in a pve way, altho idk if this counts as a qol suggestion. maybe just buff the xp gained from hunting bosses/rivals. i know the profession is primarily for pvp but this looks sad : (
doing the math with a /2 debuff from having all other professions completed and killing a rival every 5 minutes (which is incredibly unrealistic) it would take ~70 hours straight of grinding rivals
Relative to total max level. I donāt have to explain why āSlayer of ancient dragonsā is more fitting of a level 600 player than a level 20 player at Frostmill, or why a lvl 60 player at Sailorās lodge shouldnāt be titled āChimera sea abolitionistā.
Stuff like specific sea titles should be granted after reaching the seaās rough level, while certain achievement bages, like dragon ones, after reaching the estimated level for their obtainment.
I maxxed Bounty Hunting with PvE only but it took ages and I only worked on it during 2x exp events
I think at the very least the gain should be doubled
I, for one, think it is stupid to not have titles save across files because titles should reflect what I as the player accomplished, not my individual character
Anyways, itās not that they donāt save across them, itās that you just canāt use them until the time they should become relevant. Itās kinda spoilers if a noob at Redwake sees another lvl 10 player running around except they can cook way better meals and have more health due to having killed a dragon god.