DISCLAIMER
Take this post with grain of salt, everything can be changed and i just made a compilation of new sails created by @Tobi for our favorite game, and applied magic list that i have to “assign” symbos to magics.
Lost Magics
Can only be obtained from completing sea-based activities, and would start to be found at much higher levels. Lost Magics cannot be learned naturally, and require a scroll with written instructions that the use must study to use the magic properly.
Storm Magic - Control of tornado winds and lightning.
Slash Magic - A bright green energy that is reminiscent of wind, but can cut through objects and people easily.
Healing Magic - All skills heal the target. If the user is in a party, it will ONLY heal party members.
Sound Magic - Attack using powerful sound waves, damaging the target and your surroundings.
Mud Magic - Attack using mud, a dense mixture of earth and water. Puddles slow down anyone who steps in them.
Gravity Magic - Crushes the target into the ground or draws them into itself.
Frostmetal Magic - A combination of ice and iron, creating a dense, freezing cold metal.
Blizzard Magic - A combination of freezing winds, ice, and snow.
Ancient Magic
Magic that is far more ancient and forgotten than the Lost Magics, these are extremely powerful and hard to obtain. None of these magics have creatable skills, meaning every spell for them would need to be found via a Spell Scroll. Ancient Magics were extremely rare even during the Golden Age of Magic, where only a few lucky humans were given them as gifts from the gods. In modern times, the only way to learn an Ancient Magic is to learn how to control it by reading Ancient Magic Scrolls, and practicing their instructions thoroughly. These would be obtained extremely rarely at much higher levels from sea-based activities.
Scorch Magic - An explosive green fire that is highly combustive and dangerous.
Inferno Magic - Powerful blue fire that can burn anything.
Blaze Magic - Super-heated lightning that has the appearance of fire and can form into bolts. (The magic variant of Cursebeard’s curse)
Shatter Magic - All skills shatter anything they come into contact with into pieces, including magic attacks that are lower level than the caster.
Pressure Magic - A combination of wind and gravity magic, resulting in dark grey/glowing purple air that can exert more force than the heaviest magics.
Electron Magic - A teal and red form of lightning magic that leaves clouds of deadly, burning air.
Equinox Magic - A perfect balance of light and darkness, which releases extraordinary power and damage due to its instability.
??? Sacrifice Magic - Costs your own life force to cast. In exchange, its spells are very powerful and drain the target’s energy."
Balance Magic - Attacks deal heavy damage to players that are the opposite reputation of the caster, and no damage to players of similar reputation. Attacks cost lots of energy to use and have a long cast time. When this magic deals damage, it slightly altars the reputation of the target with each hit, raising it if the target is evil or lowering it if the target is good. This magic appears the same color as the user’s first magic.
Promethean Fire - The rarest magic of all time, dating back to before the gods. This form of fire magic is pure white, and can give different kinds of status effects depending on the spell type used.