Urchin Fist Style
(A lost fighting style)
When it comes to traveling the dark sea you will meet strange creatures and environments. What if one was to use some of this to their advantage? Inside the dark atmosphere and accursed islands lies within the treasures a long-lost style of fighting designed by the Atlanteans from their insanity. A style that utilizes a creature of the deep to dish out blows of intense poisoning. A style that uses the power of sea urchins formed out of dark deep-sea magic. It grants the user heightened endurance and immunity to Water Poisoning.
I came up with the idea because of the accessory iron spiked gloves and wanted to make something related to fighting styles.
Overview:
Urchin fist style is a fighting style that causes the player to form dark purple sea urchins on their hands from dark magic to strike opponents (think of the ones you see under water in game). All attacks would apply the Poisoned effect and Water Poisoning if Aura is Active. It would also grant endurance to the effect Water Poisoning reducing their duration and damage to help in dark sea exploration.
The style would have high damage and high attack size with less speed. Since this is a lost style, I did make some stats a bit higher than I would making a normal fighting style.
All attacks apply the Poisoned effect on contact no matter the damaged dealt for 20 seconds and Water Poisoning for 3 seconds if Aura is active.
Fighting style damage: 0.65x + 0.65x + Aura 6% Max HP for a total of 1.3x + 6% Max HP
Fighting style Speed: 0.925x
Fighting style size: 0.95x
Fighting style Attributes: Reduces the damage and duration of water poisoning by 50% (Turns to 1% max HP a second for 2.5 minuets).
Abilities:
Crash: Dive forward dealing damage by using your strength and momentum.
Smash: Slam down dealing damage in a large area size.
Shockwave: Shoot out purple ripples that deal damage in a large area size.
Rushdown: Dive forward grabbing the nearest target to deal damage once or multiple times.
Shot: Shoot out an urchin spike that can deal damage at a medium range.
Focus: Channel your inner strength and poison yourself for 10 seconds dealing 1% of you HP each second and apply Water Poisoning for 3 seconds (This can never kill you and stat increase is 10% more than base). NOTE: Aura has a lower level requirement being equal to rushdown. Also adds flowing dark blue water around fist when active visually.
Air-step: Leap into the air using the deep dark sea magic.
Synergies:
Deals 10% more to bleeding, soaked, and crystallized targets.
Deals 5% more to corroding and burning targets.
Imbuement:
All attacks apply poisoned, and water poisoning if Aura is Active.
Gives a dark purple hue effect to weapons.
Synonyms:
-Spiked
-Sharp
-Needle
-Sting
-Stinging
-Poisoning
-Urchin
-Urchin’s
-Dark sea’s
-Poison
-Poisoned
-Venom
-Venomous
-Toxic
-Toxin
-Atlantean
-Thorn
-Cursed
Obtainment:
Scroll has a 1% chance of being obtained in dark sealed chests in ranges 2 or above. (1/100 chests)
Recap:
Urchin fist is a rare lost fighting style that can be found in the dark sea. It focuses on the use of sea urchins found from the bottom of the sea in order to strike. It has great size and damage at a heavy cost of speed. It focuses more on DOT rather than raw damage.
It would also serve to be useful in dark sea expeditions as it lowers the damage and duration of water poisoning. It has synergies with water, fire, crystal, and anything that applies bleeding making it versatile with many magics and weapons while also being useful with other fighting styles such as Thermo Fist and Sailor Fist.
I would like to hear your ideas and critiques to help further improve other future suggestions.
(Edit: this post was Edited after critiques from the replies below to help further improve this suggestion. I wanted Water poisoning to be something in this style even if it must be nerfed or reworked)