Lost spell idea: trapeze

Lost spell idea: trapeze https://forum.arcaneodyssey.dev/uploads/default/optimized/3X/c/5/c5b690f87bf91879897ac3b0d5124ba91451de61_2_1024x297.png
effort 4.857142857142857 28 quality 4.785714285714286 28 reasonability 4.407407407407407 27

you’re literally supposed to know how to place it and where to place it. it is complex.
anyways, NPCS with guns are a whole different thing, because most of the time you’ll have to get close to actually not have them respawn. (this happens, yes)
when did i say every attack is balanced btw?? i said you can just parry the reflected attack, plus pulsar cant be reflected. again, if you cant parry or block, then dodge. your arms aren’t tied to a chair?? another point, if you use attack speed just to make the turrets cast faster, then you’re probably gonna lose on other important stats. Unless you’re looking to spam the spell (which is stupid and you’re not really gonna get a good placement if so) it’s not really gonna work. The spell scales off intensity.

It is in no way complex, unless you’re talking about a toddler playing.

Your argument is since blocking and parrying exist, trapeze is balanced. And if you knew how to read you’d see I said that blocking parrying and dodging don’t justify the balancing of any attack.
And as I mentionned and you clearly didn’t read, startup and endlag exist, in wich case, your arms might as well be tied to the chair.

Can you actually read? I was stating release pulsar as an example to say that an attack being blockable doesn’t make it balanced. I never mentionned pulsar interacting with the trapeze since I know how to read and saw that it can’t be reflected indeed.

There’s a reason we’re still in an atk speed meta, atk speed is actually more effecient than power for dps in alot of cases lol.

Again, never said the opposite. I said atk speed let’s you use it with no risk whatsoever.

Anyhow you clearly didn’t read anything I wrote, and it seems you just skimmed over it since you saw me mentionning release pulsar (to say it being blockable didn’t make it balanced) and immediatly start saying

When I never said otherwise, you’re basically making stuff up and it’s really hilarious.

You can’t read, you make stuff up, and clearly have no experience in PvP whatsoever or about current metas or even how the game works, so frankly this is really funny.

unless you have horrible ping, as if you’re from australia, then the endlag and startup might be bad. I never had problems with it.

Attack speed doesn’t let you use it without risk??? You’re basically going to have to spam the skill (WHICH INTENSITY IS GONNA BE USED TO REMOVE MOST OF THE COOLDOWN, mind you)

you used released pulsar as an example for a non balanced casted attack which is very different from trapeze. now let me do my homework, my god.

atk speed isnt that efficient btw unless you just spam every single attack

Ping doesn’t affect startup or endlag, ping is latency, and most hits with actual good pvpers are made by catching them in startup or endlag, and sometimes predicting them.

Atk Speed makes most attacks unpunishable.

Again, I never mentionned intensity.

Have you played this game, like anytimes in these last 6 months?

100% your fault, you got into this argument by making stuff up

Also you didn’t actually adress any of my points or arguments since you just don’t have any counterpoints or counterarguments, except making stuff up.

didnt you literally make up stuff while arguing with dubious???

it was infact mentioned in the post. maybe you dont have reading comprehension.

cooldowns exist, plus enemies can attack from behind and so on.

yes you do. especially for trapeze. it’s a barrier, not a shield that goes around your entire hitbox. what will you do if you recast immediately and its broken by your enemy? what about the cooldown?? there IS a risk. you’re making things up.

it’s… not vetex?? its the balance team. also armor stat scaling with class is just so classes have their own armor, or whatever. if you have a low strength armor as a mage then just trade it or sell it??? no one is telling you to use it.

allies and you can only reflect YOUR /THEIR OWN ATTACKS. this was mentioned earlier on in the post itsself.

you’re the one making stuff up, dude.

also another thing, trapeze may be OP (not actually that OP, just complex) but then again IT’S A LOST SPELL. it’s not a base spell. obviously its not gonna be easy to get???

therefore it doesnt really need any nerfs unlike pulsar or surge, because its complex FOR THE USER. it doesn’t deal any damage UNLESS BROKEN and only if you reflect your attacks at the enemy.
which again i explained you can dash away, parry or block. unless you’re fighting a god at pvp, (which most of the time i highly doubt that you’re even gonna meet one) they’re not really gonna be good at predicting/catching their opponent in startup or endlag, and unless you’re a god at pvp yourself, you won’t really be able to do that either.

unless you have an ungodly amount of attack speed, like over 80 or whatever, you’re still gonna be able to clash, dodge, parry or block it, no matter how fast it is. trapeze with atk speed will be useful in a few hundred years. or never. ‘‘Attack speed is the least common of the stats’’ - the fandom wiki of arcane odyssey ‘‘The maximum attack speed obtainable WITH Light Magic is 617’’ - again, the fandom wiki of arcane odyssey. unless you use light magic (not that good actually since pretty low dmg, and you’ll need power more). also i didn’t see where the hell attack speed makes casting a spell faster.

‘’ Attack Speed increases the speed that attacks travel at, decreases the startup time for attacks, decreases the endlag for attacks, increases the fire rate of multi-attack spells, and even decrease the reload time of firearm-type weapons such as Flintlocks or Muskets.‘’ - AGAIN, the fandom wiki.

wheres the casting speed increased?? no where to be found, thats for sure.

unless im getting something wrong because i barely even USE attack speed (its completely useless to me), then you’re pretty much just going insane over that stat for absolutely no reason. and even if it DOES increase cast speed,

said by dubious himself. if you’re gonna ruin your whole build just by using atk speed for trapeze alone, then might aswell use light or whatever. you can throw atk speed away for any other more useful stat.

please quote it, it is nowhere, unless he modified the post

Again, atk speed makes so you’re never at risk

It is vetex, he ignores the balance team solutions and makes his own bs up.
About Armor stat scaling with class I should’ve been more precise, there’s currently a bug with attack speed that mage spells have higher effeciency with it, meaning 300 atk speed might give 50% startup reduction on a normal spell but 75% if it’s a mage spell (these numbers are incorrect, they’re for the example) this a bug vetex somehow managed to make

Nope, it wasn’t mentionned in the original post, and anyways, this was when I was arguing with dubious, not the argument we two had.

I’m not that big of a fan of the name. It sounds like it’d be more of a movement spell.
But the idea behind it is very interesting and seems like it’d be quite fun to mess around with, especially with something like shield throw which already returns after hitting something; you’d basically make a bouncy ball if you can time the spell well enough.

It could be interesting if the spell also had a timer setting after which the spell would reflect the projectile

As stated by vetex himself, Lost Spells aren’t meant to be stronger than base spells, just more complexe

Again, blocking and parrying existing isn’t a valid argument for the balancing of any spell

80 atk speed isn’t no where near ungodly amounts, are you runnign iron armor?

I don’t think I mentionned the word casting speed specifically but I might have, and anyways, casting speed designs startup and endlag. Lower startup and lower endlag IS higher casting speed

See, that’s why you can’t be having this argument since you clearly know nothing about this game’s stat scaling, pvp or metas.

you can easily have 300+ atk speed with 70 or so power and 900 defence

Do you even play the game? In what world is 80 atk speed alot.

And see, I don’t make stuff up, I read the post. You’re making stuff up for example, when implying I said pulsar would be broken with trapeze, when I was just mentionning how pulsar was an example of how balancing isn’t based on the fact you can block or parry

yea idk why this guy hating on the spell so much I thought I cleared up a lot of misconceptions and explained it really well

aw well, you can’t please every audience.

Pulsar does not reflect off of trapezes, there is an entire bullet point that points this detail out.

by this logic, beams are annoying because they have instant travel time.

what doesn’t connect in your (most likely nonexistent) mind about “trapeze takes skill and planning to setup before you can do trickshots on your enemy”

I really do not know where this hate is coming from, and a lot of it barely makes any sense/isn’t even related to the damn spell :skull:

WOW you can’t read either, I never said pulsar was broken with trapeze, I read the post. But this guy said I did, and I was pointing out that he made that up

what is even your argument for why trapeze isn’t good because this is starting to feel like you just want to bicker about something for the sake of it

beams aren’t instant

because it doesn’t take skill

that guy was mentionning random bullshit that wasn’t even part of the discussion but was still totally wrong so I explained why it was wrong

It’s free aimbot to catch people in startup or endlag

I can understand that alot of people think beams are instant since they’re really fast, but they have travel time.