Mage is boring to play

Details to note

Hybrids fall into the same problems as mage, however they’re alleviated by other combat methods such as Fighting Styles, Spirit Relics, and Weapons as well as imbuements being a large part of them. I am aware that Fridge made a topic similar to this not two weeks prior to posting, however I do not care. I would also like to note that this is focused on PvE rather than PvP. The mage experience in PvP is likely much different, however these problems still stand. I am not stating that Mage is in any way weaker than other classes. This post is not intended as bait, instead it is my own opinion derived from my personal experiences and the stated experiences of those from my post on the reddit covering this topic.

Mage, the titular class of the game and, in my opinion, the least interesting class to play. Unless Full Release saves it, it will remain as such for a while.

The premise of mage is a simple one - you choose a magic at the start, get a second and third, then get losts and ancients that mutate off your “base magics”. However, your first magic is a choice you make with no knowledge of the game. If you choose Wood and dislike it, you may want to change it. Sadly, Vertex said Hecate Essence and doomed mages to several hours in the Far Reaches. Magics are also certainly not equal: case in point, Temperature Magics. Taking up 8 of the 20 slots, these cannot be used underwater save for Water Magic. This puts mages who pick a second heat magic for synergies at a major disadvantage underwater - unable to fight off sharks or kill jellyfish effectively.

There’s very few viable spells and said spells fall into three categories. Placed Explosion, Beam, or blast/blast reskin (cannon, pulsar, javelin). These are your main spells, the others simply aren’t viable. Snare is unreliable, Surge is ineffective, self explosion can simply be grabbed out of, and Array can’t hit the broad side of a brig. That gives three main attacks, two of which function very similarly to each other.

Additionally, the overall playstyle is rather dull. In my experience, the best way to play mage is to keep away and spam blast/beam at your opponent. While this is certainly the easiest playstyle available, it’s certainly the least fun. Warriors can do a bit of everything while Berserker is mostly a rushdown, with few ranged options. I assume that the Spirit classes will also play similarly to mage, however with more unique abilities.

On the topic of unique abilities, it perplexes me that Spirit Relics get the interesting ideas (and even an old magic spell from AA) while Magic gets either ineffective or repetitive spells. Where’s my magic wall, magic tendrils to immobilize an enemy from a distance, or a second mobility move? Even weapons get cooler things, hell, they get unique Ultimate Arts! Magic/FS Ultimate Arts are simply bigger and better versions of a normal spell at the cost of more energy.

With all of these points combined, it should be clear that mage is in a poor place. Boring to play, uninteresting spells, and major problems for over a quarter of magics. Full Release is the prime time to fix this, seeing as Agility is already being removed and Spirit Classes are finally eating after far too long. With Moochezz doing so much cooking, I can only hope that Mages will get some good food as well. If not, I’m swapping to Plasma Conjurer.

It falls to moochez once again

rushdown mage goated

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keep in mind that you can’t grab people who are blocking, and NPCs are blocking at least 50% of the time

I was more referring to the fact that it doesn’t work half the time, even if the NPCs aren’t blocking. Though a grab being blockable is rather stupid.

erm 20th mage isn’t fun post?? like we know mods know vetex prob knows

part of this is likely because spirit is like weapons so they will have more unique moves, but also that theres only one spirit weapon in existance (as in there is only one eagles patrimony in lore) which means that they only have the set of skills, and each one has 2 moves specific to that weapon

in other words its just going to have more unique moves.

sometimes u just wanna turn off ur brain and blast beam blast beam blast beam

numberless my cqc mage goat
only person i’ve fought who can actually beat me with such a goofy playstyle

Oh so THATS why I can’t snare them!

Them being able to block that is genuennly so fucking stupid :skull:

Also, may i add that most magics have a major disadvantage against npcs in some way? Take light, as example!
The blinding effect does literally fuckass nothing and the damage reduction is in some cases up to 50 dmg or more just from havin that shit on the conjurer weapon.

I am GENUENNLY better off using them without imbuement because the imbuement is so fucking ass.

Except when an enemy uses it, it becomes a pain to fight against

literally me

If Mage had just one air movement its gameplay would be far more interesting.

I’ve only played mage and warlock tho.

Welp, guess that means I should start another save file again, for the millionth time.

(Time to get stuck planning my build for hours again, joy.)

I must admit tho, I LOVE blast and beam and they are stupid good fun to use, I find magic leaps to be stupid fun to use, Snare is silly when it works.

Mage is a little simple and the rare spells feel kinda lame? Like, originally when I played WoM and saw the magic spell customization, I was like “this is so cool!”

Turns out spell customization is kinda eh? Shapes are cool though. (Like man, I had high hopes for it but rare spell scrolls exist now and all the sudden all the cool stuff potential is off-loaded to a mechanic(scrolls) that disincentivizes experimentation while limiting the potential of basic spells cuz now cool stuff is a rare spell (if rare spells were actually cool)).

Oh and heat magic not working underwater is one of my most disliked features. I don’t care if it makes sense. I want my fantasy nonsense. I don’t play Arcane Odyssey for realism. (Imagine if I’m just playing the game wrong. what if it’s a simulator instead, and not an rpg)

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Anyway, I think the most interesting thing about mage is the magic synergies and different magics, imo. Being able to customize a wide range of spells (mostly just blast, beam, and leap tho) is fun for me, but that just makes me mage automatically (I’d rather a second magic than have an imbuement).

unnecessary hate

I guess you are right, currently mage is kinda underwhelming just because there’s a lack of everything, hopefully in future updates we do get better spells and magics that make customization more easy to do + better

  1. You can’t know when NPCs are blocking, it’s random frames with no cooldown, requirement or visual.
  2. All grabs are blockable.

on the other hand, lost/ancient magics

I play savant and I’m envious (and they arent even out yet)
Equinox is my goat

The main reason I don’t really like mage that much is because it’s just a very stationary class.
sure it’s supposed to be more of a zoner, but it doesn’t really have many unique options to actually stay further back/create distance besides leap and snare (kinda? it really doesn’t have that much knockback to actually be worth it)
it would be nice if it had a move that knocks both you and your opponent back