I’ve seen many conversations about this topic about how the state of balance is currently in WoM. This topic is more focused on how magics and weapons are represented in the current meta, and not things like which weapons or magics are busted.
Both feel like polar opposites of each other. Magic combat feels way more aerial focused due to each option feeling only intended to work in the air, alongside skills like high jump granting further aerial mobility. Weapons on the other hand are basically meant for ground use only. You can’t aim in the air and just fall down. It’s also way harder to be precise midair then the ground.
WoM mainly focuses on aerial combat. This makes it feel like magics are way better suited for this combat style and weapons feeling kinda pointless. Currently, weapon skills have been made pretty dumb to counter this. They don’t feel like they’re precise or need skill most of the time.
You have greatspin which is basically just press this for dmg, rising tide which is a free ass get out of free card and vastira which basically greatspin 2. These AoE skills all feel extremely brain-dead and spammable. Then there’s projectiles such as daggers and spear. These can be really spammy since they have barely any risk to use and can be pretty rewarding.
tl;dr weapons been designed as dumb spammy moves hard to punish moves to make them have a use in combat.