Have you ever looked at enchanted weapons and thought, “Hey, I want to do that to my magic!”
…No? Well anyways, I introduce the ultimate mage’s weapon: Catalysts
While there’s stuff like wands on the trello it seems more like leftovers from WoM days so I’d like to expand on it a little more.
Catalysts (books, orbs, wands, etc) would be equippable as a weapon and modify your magic’s stats when equipped. They would not have a level requirement but instead a magic stat requirement, and modify your magic stats as follows:
Damage(+Strong), Magic Speed(+Swift), Casting Speed(+Nimble), Magic Size(+Bursting), Energy Recharge(+Amplified), Energy Efficiency(+Sturdy)
Energy Recharge would effect the charge rate of all energy gain, including from active and passive charging. Efficiency would increase energy consumption of all spells including Aura.
You might be looking at this and going “oh god mage would just get more overpowered” but they would just have to be balanced carefully to prevent that, of course
Rare+ catalysts could also have unique “effects” such as “+25% DMG for 2s after landing a blast attack” but reduced magic speed, for example
Here is a few example catalysts
“Large Tome” Magic Req: 80
1.05 DMG, 0.95 MSPD, 0.85 CSPD, 1.1 SIZ, 1.05 ERG, 0.9 EFF
This would come out to a total of -0.1 compared to a 1.0 Catalyst, making your magic slightly slower and more costly to use in exchange for heavier hitting and large magic.
“High Focus” Magic Req: 200
0.85 DMG, 1.2 MSPD, 1.1 CSPD, 0.9 SIZ, 0.65 ERG, 1.15 EFF
Unique Effect: +40% Energy Refund upon landing an attack
Resulting in -0.15 total stats, your magic would become much less damaging but considerably faster. Charging would be less effective but energy cost would be lower as well, significantly rewarding spell accuracy
“Immense Core” Magic Req: 350
1.35 DMG, 0.95 MSPD, 0.6 CSPD, 1.0 SIZ, 0.8 ERG, 0.6 EFF
Unique Effect: +10% DMG when under 25% Energy
For a total of -0.7, a significant DMG increase is granted with massive debuffs to casting speed and energy, requiring skilled usage of energy and careful casting of spells to prevent deadly counterattacks
I could keep going, as there are practically infinite stat combinations you could create with just as many unique effects for extra spice. The big part of this is that it could allow people who chose a magic just for its looks tune their styles for better attunement for their playstyles, like an Earth user reducing their damage and size for more speed, or a Light user reducing their speed for more damage.