The idea is that you get to deal that damage earlier so it’s more spread out. I think the current version is kinda weird, you get the same damage buff regardless of how many crystals are on the target and shatter it, so it would be kind of a waste if you have 3-4 Crystals and then use Metal which is just 25% damage boost. It punishes you for trying to get more of them (Maybe I missunderstood what it does tho). With this you could use metal, get 4 crystals and get a nice 15% damage boost in addition to all that stored damage that was already increased because of Bleeding + Crystal.
The blind doesn’t last any longer, it goes away as usual and it wouldn’t be as powerful as if you used a 4 blast. Blind added by crystals would be 25% or so as powerful as one from the Light attack.
You would also have to use multiple blasts to get that kind of damage which is risky.
Fair point, gonna increase Lightning + Sandy to 20% damage boost.
That’s actually cool but the only thing we get for AOE,Damage,Speed nerf is a new quirk? Instead of nerfing all three you could’ve only nerfed any one of those
I don’t know if this might be stupid, but you know how lightning and sand makes glass? What if hitting a sandy person with a lightning spell would “glassify” them.
Basically another one of those “almost stuns” like frozen or petrified, but the max duration is shorter, and leaving the glass early will inflict a small amount of damage, because shattering glass around you is definitely going to do some damage.
Holy cow, 75%+ damage against sandy targets for explosion. This is a quite a good suggestion tho hehe. Although doesn’t metal/iron have 1.1 damage synergy?