Magic Interactions and Identity Improvements

Magic Interactions and Identity Improvements
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The idea is that you get to deal that damage earlier so it’s more spread out. I think the current version is kinda weird, you get the same damage buff regardless of how many crystals are on the target and shatter it, so it would be kind of a waste if you have 3-4 Crystals and then use Metal which is just 25% damage boost. It punishes you for trying to get more of them (Maybe I missunderstood what it does tho). With this you could use metal, get 4 crystals and get a nice 15% damage boost in addition to all that stored damage that was already increased because of Bleeding + Crystal.

The blind doesn’t last any longer, it goes away as usual and it wouldn’t be as powerful as if you used a 4 blast. Blind added by crystals would be 25% or so as powerful as one from the Light attack.

You would also have to use multiple blasts to get that kind of damage which is risky.

Fair point, gonna increase Lightning + Sandy to 20% damage boost.

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formatting heaven

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That’s actually cool but the only thing we get for AOE,Damage,Speed nerf is a new quirk? Instead of nerfing all three you could’ve only nerfed any one of those

Level 90, 75 Power, One 100% Blast

Before (0.925x): 170

After (0.875x): 161 + 16-40 (from shockwaves)

Even at it’s lowest point you will do more damage with Shockwaves.

okay but what about water what nerfs is it getting

except a slight damage nerf

I don’t know if this might be stupid, but you know how lightning and sand makes glass? What if hitting a sandy person with a lightning spell would “glassify” them.
Basically another one of those “almost stuns” like frozen or petrified, but the max duration is shorter, and leaving the glass early will inflict a small amount of damage, because shattering glass around you is definitely going to do some damage.

Holy cow, 75%+ damage against sandy targets for explosion. This is a quite a good suggestion tho hehe. Although doesn’t metal/iron have 1.1 damage synergy?

explosions size should be changed to 1.5 but otherwise good suggestion

It’s big enough already with shockwave.

Shorter than 2 seconds…?

shockwave is dumb because its not part of the main explosion and doesnt make it look any larger or cooler and and and i hate it

ok.

Is it that short now wth?

yes

That’s the damage interaction for Shockwaves, which is equal to 17.5-20% damage increase of a “normal” interaction

Not sure what you mean by this

I think 2 stun interactions are enough for now. Lightning + sand = bleeding because it creates glass shards

hi :flushed:

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hi rat :3

metal buff automatic vote

:frcryin: