I’ve set a few goals that I think this suggestion will accomplish. I won’t be going more in-depth because of the 32000 characters limit.
- Making sure every magic is unique in a certain way
- Make magics easier to buff/nerf long-term by giving them more balancing factors
- Widen the variety of options regarding end-game magic compositions regardless of what magic you chose at the beginning of the game
- Give most magics significantly powerful interactions so they won’t be a balancing restraint for other magics
- Keep power level the same
If you are interested to compare:
Some magics have received changes for Arcane Odyssey and I used those numbers
SYSTEMS
Clouds/Puddles/Rubble
-
Currently they deal (1 + level/5), I think they should also scale with your power - (1 + level/5 + 5% Power) - making them a slightly bigger threat since some can be somewhat ignored in their current state (especially puddles). This would also put more value on magics that can neutralize these effects and actually using that mechanic.
-
In addition, clouds and puddles that require an interaction to obtain (such as Ignited poison clouds or electrified water puddles) deal 1.5x damage.
Magic Energy Charging
- Getting damaged while charging will refresh the time to clear status effects. Rewards players that time their attacks correctly and keep pressure.
NEW STATUS EFFECTS
Frostbitten
Applied by a combination of Snow and Water / Ice / Wind
Effects
- Deals 50% of damage dealt over 15 seconds. If the target is below 50% HP their healing will be reduced by 45% and they will be slowed by 25%.
Healing includes regeneration.
Interactions
-
Increases the damage of Metal spells by 30%
-
Increases the damage of Earth/Ice spells by 25%
-
Increases the damage of Water/Wind/Snow/Poison/Crystal spells by 15%
-
Increases the damage of Wood/Sand spells by 10%
-
Reduces the damage of Plasma/Magma spells by 10% and clears the effect
-
Reduces the damage of Fire spells by 15% and clears the effect
Splintered
Applied by Wood magic.
Effects
- Doubles duration and damage of Bleeding, Burning, Scorched, Melting and Corroding.
- Makes it 2 times as hard to clear the respective status effect. (it will take 2 hits within a time frame and 2 seconds from charging magic energy)
Electrified
Applied by Lightning magic on Soaked targets.
Cleared if Soaked is cleared.
Keeps Soaked damage interactions, unlike Frozen or Petrified
Effects
- Deals 40% of damage dealt over 10 seconds and applies a 50% slow for the first 1.5 seconds.
Interactions
- Increases the damage of Water spells by 10%
Asphyxiating
-
Applied by Ash Magic
- 6 Instances of damage from Ash clouds within a time frame will inflict Asphyxiating
Effects
- Lasts 3 seconds and deals 50-150% of the total damage taken from Ash clouds, increased by missing health.
Maximum damage below 30% Health
Note :: Self-synergies (5% more damage for the magic that applied the status) were completely removed.
MAGICS WITH MORE SIGNIFICANT CHANGES
Fire Magic
Magic Mechanics
Burning
Effects
- Deals up to 30% of damage dealt over 5 seconds, refreshes on hit.
- New effect :: Applying Burning to an already Burning target enhances the effect, increasing it’s damage by 15% of damage dealt for 2 seconds, up to 3 times.
Interactions
-
Increases the damage of Acid/Magma/Wood spells by 25%
-
Increases the damage of Ash spells by 20% and applies Petrified
-
Increases the damage of Explosion spells by 20%
-
Increases the damage of Sand spells by 10%
-
Reduces the damage of Poison spells by 5%
-
Reduces the damage of Wind/Snow spells by 10% and clears the effect
-
Reduces the damage of Ice spells by 10%
-
Reduces the damage of Water spells by 15% and clears the effect
Magic Damage Interactions
-
Deals 25% more damage against Melting/Corroding/Scorched/Poisoned targets
-
Deals 20% more damage against Charred targets and applies Petrified
-
Deals 20% more damage against Petrified targets
-
Deals 15% more damage against Bleeding targets and clears the effect
-
Deals 10% less damage against Freezing targets and clears the effect
-
Deals 10% less damage against Sandy/Frozen targets
-
Deals 15% less damage against Soaked/Frostbitten targets and clears the effect
Snow Magic
Stats
Magic Speed :: 0.9x >>> 1.1x
Magic Damage :: 0.925x >>> 0.90x
Magic Mechanics
- Blinding effect :: REMOVED
Snowy
Effects
Interactions
-
Increases the damage of Ice/Water spells by 20% and applies Frostbitten
-
Increases the damage of Wind spells by 15% and applies Frostbitten
-
Reduces the damage of Magma/Plasma spells by 5%
-
Reduces the damage of Fire/Explosion spells by 10%
Frostbitten
Effects
- Deals 50% of damage dealt over 15 seconds. If the target is below 50% HP their healing will be reduced by 45% and they will be slowed by 25%.
Healing includes regeneration.
Interactions
-
Increases the damage of Metal spells by 30%
-
Increases the damage of Earth/Ice spells by 25%
-
Increases the damage of Water/Wind/Snow/Poison/Crystal spells by 15%
-
Increases the damage of Wood/Sand spells by 10%
-
Reduces the damage of Plasma/Magma spells by 10% and clears the effect
-
Reduces the damage of Fire spells by 15% and clears the effect
Magic Damage Interactions
-
Deals 25% more damage against Freezing targets and applies Frostbitten
-
Deals 15% more damage against Soaked targets and applies Frostbitten
-
Deals 15% more damage against Frostbitten targets
-
Deals 10% less damage against Melting/Corroding targets
-
Deals 10% less damage against Burning targets and clears the effect
-
Deals 15% less damage against Scorched targets
-
Deals 20% less damage against Petrified targets
-
Deals 50% less damage against Frozen targets
Lightning Magic
Stats
Magic Damage :: 0.85x >>> 0.875x
Magic Mechanics
Paralyzed
Effects
- Stun duration :: 5 >>> 1.5 seconds
- NEW :: Paralyzes targets if 50% of their max HP was dealt in quick succesion
In it’s current state the status effect is either unusable or completely overpowered. It will be weaker overall but easier to access if you play well and has a good amount of counterplay.
Electrified
Applied by Lightning magic on Soaked targets.
Cleared if Soaked is cleared.
Keeps Soaked damage interactions, unlike Frozen/Petrified
Effects
- Deals 40% of damage dealt over 10 seconds and applies a 50% slow for the first 1.5 seconds.
Interactions
- Increases the damage of Water spells by 10%
Magic Damage Interactions
-
Deals 50% more damage against Frozen targets and clears the effect
-
Deals 20% more damage against Sandy targets and applies Bleeding
-
Deals 2.5% more damage against Crystallized targets per crystal and shatters up to 3 crystals on impact
-
Deals 15% more damage against Soaked targets and applies Electrified
-
Deals 15% more damage against Bleeding targets and clears the effect
-
Deals 10% more damage against Melting/Corroding/Scorched targets
-
Deals 10% less damage against Petrified targets and clears the effect
Wood Magic
Magic mechanics
Splintered
Effects
- Doubles duration and damage of Bleeding, Burning, Scorched, Melting and Corroding.
- Makes it 2 times as hard to clear the respective status effect. (it will take 2 hits within a time frame and 2 seconds from charging magic energy)
Magic Damage Interactions
-
Deals 25% more damage against Bleeding/Burning/Scorched targets
-
Deals 20% more damage against Petrified targets
-
Deals 15% more damage against Sandy/Melting/Corroding targets
-
Deals 10% more damage against Frostbitten targets
-
Deals 10% more damage against Charred targets
Light Magic
Stats
Magic Damage :: 0.825x >>> 0.80x
Magic Mechanics
Blinded
Effects
- New effect :: Increases the damage of Light spells by 5% per stack of blind (max 40%)
Magic Interactions
- Deals 1.25% more damage against Crystallized targets, per crystal and applies Blinded for every crystal on the target (75% reduced blinding effectiveness)
- Deals 20% less damage against Drained targets
- Deals 25% less damage against Frozen targets
Shadow Magic
Stats
Magic Size :: 1.15x >>> 1.05x
Magic Mechanics
Drained
New effect ::
- Dealing damage to enemies applies stacks, for each stack the target will have more shadow particles on them.
- When an enemy has 3 stacks damaging them will cause the shadow particles to explode then fly at you, dealing an additional 15% of damage dealt and healing you for 150% of the bonus damage.
Magic Interactions
-
Deals 5% less damage against Crystallized targets, per crystal.
-
Deals 25% less damage against Frozen/Blinded targets
Poison Magic
Stats
Magic Damage :: 0.75x >>> 0.675x
Magic Mechanics
Poisoned
Effects
- Deals up to 100% damage dealt over 20 seconds, doesn’t refresh on hit.
- New effect :: Applying Poisoned to an already Poisoned target increases it’s damage by 25% of damage dealt.
Interactions
-
Increases the damage of Fire spells by 25%
-
Increases the damage of Acid/Magma/Plasma spells by 15%
-
Reduces the damage of Wind spells by 10% and clears the effect
Clouds
- New effect :: Damage dealt from Poison Clouds is added to the total damage of Poisoned.
Magic Damage Interactions
-
Deals 25% more damage against Bleeding targets
-
Deals 15% more damage against Frostbitten targets
-
Deals 5% less damage against Burning targets
-
Deals 70% less damage against Frozen targets
Plasma Magic
Stats
Magic Speed: 1.2x >>> 1.3x
Magic Damage: 0.775x >>> 0.75x
Magic Mechanics
Scorched
Effects
Scorched
Effects
- Deals up to 30% of damage dealt over 5 seconds, refreshes on hit.
- New effect :: Applying Scorched to an already Scorched target enhances the effect, increasing it’s damage by 15% of damage dealt for 2 seconds, up to 3 times.
Interactions
-
Increases the damage of Fire/Wood spells by 25%
-
Increases the damage of Wind spells by 20% and applies Scorched
-
Increases the damage of Acid spells by 15%
-
Increases the damage of Explosion/Ash/Lightning spells by 10%
-
Reduces the damage of Ice/Snow spells by 15%
-
Reduces the damage of Water spells by 25%
Magic Damage Interactions
-
Deals 20% more damage against Charred targets and applies the Petrified status
-
Deals 20% more damage against Melting/Corroding/Bleeding targets
-
Deals 15% more damage against Sandy targets, clears the effect and applies Bleeding and Scorched
-
Deals 15% more damage against Poisoned targets
-
Deals 5% less damage against Soaked/Freezing/Snowy targets
-
Deals 10% less damage against Frostbitten targets and clears the effect
Sand Magic
Magic mechanics
Sandy
Effects
- Blinding effect :: Slightly reduced effectiveness
- New effect :: Increases the cost and decreases the strength of mobility spells/abilities by 7.5% (+0.010% Magic Size + 0.0075% Power), stacking with the blinding effect.
Interactions
-
Increases the damage of Metal spells by 25%
-
Increases the damage of Lightning spells by 20% and applies Bleeding
-
Increases the damage of Glass/Earth spells by 20%
-
Increases the damage of Plasma spells by 15%, clears the effect and applies Bleeding and Scorched.
-
Increases the damage of Wood/Crystal spells by 15%
-
Increases the damage of Wind spells by 15% and clears the effect
-
Reduces the damage of Acid/Magma/Explosion/Fire spells by 10%
-
Reduces the damage of Water spells by 15%
Magic Damage Interactions
-
Deals 25% more damage against Charred/Petrified targets
-
Deals 20% more damage against Petrified targets
-
Deals 15% more damage against Bleeding targets
-
Deals 10% more damage against Melting/Corroding/Frostbitten/Burning targets
-
Deals 15% less damage against Soaked targets
-
Deals 50% less damage against Frozen targets
Crystal Magic
Stats
Magic Speed :: 0.7x >>> 0.85x
Magic Damage :: 0.975x >>> 1.00x
Magic Size :: 1.15x >>> 1.00x
Magic Mechanics
Crystallized
Effects
- Every time you are hit with crystal magic, a crystal appears on your character, every crystal stores 12.5% of damage dealt. After 4 hits, the next time you are hit with crystal magic will shatter them and deal the stored damage.
Interactions
-
Increases the damage of Metal spells by 3.75% per crystal and shatters up to 4 crystals on impact
-
Increases the damage of Earth/Lightning/Explosion spells by 2.5% per crystal and shatters up to 3 crystals on impact
-
Increases the damage of Magma/Wood spells by 1.25% per crystal and shatters up to 2 crystals on impact
-
Increases the damage of Light spells by 1.25% per crystal and applies Blinded for every crystal on the target (75% reduced blinding effectiveness)
-
Increases the damage of Ice spells by 5% per crystal
-
Decreases the damage of Acid/Plasma spells by 1.25% per crystal
-
Decreases the damage of Water/Fire/Wind spells by 2.5% per crystal
-
Decreases the damage of Shadow/Snow spells by 5% per crystal
-
Decreases the damage of Glass spells by 7.5% per crystal
Magic Damage Interactions
-
Deals 45% more damage against Frozen targets
-
Deals 20% more damage against Bleeding targets
-
Deals 15% more damage against Sandy/Frostbitten targets
-
Deals 10% more damage against Melting/Corroding targets
Explosion Magic
Stats
Magic Speed :: 0.95x >>> 0.85x
Magic Damage :: 0.925x >>> 0.875x
Magic Size :: 1.30x >>> 1.25x
Magic Mechanics
Charred
Interactions
-
Increases the damage of Magma/Sand spells by 25%
-
Increases the damage of Fire/Plasma spells by 20% and applies Petrified
-
Increases the damage of Acid/Wood/Wind/Ash spells by 10%
-
Reduces the damage of Water/Ice spells by 7.5%
-
Reduces the damage of Snow spells by 15%
New :: Shockwave
Effects
- Explosion’s spells unleash a shockwave around the spell shortly after the impact, dealing 10-25% of the spell’s pre-interaction damage and slightly knocking enemies away. The shockwave’s size is 5.0x the spell’s Area of Effect.
Damage and knockback are stronger towards the center, it’s strength is based on your level and the targets level. Hitbox more horizontal. Pre-interaction - the spell’s original damage that doesn’t take into account magic interactions
Interactions
-
Deals 75% more damage against Sandy targets and clears the effect
-
Deals 50% more damage against Bleeding targets
Magic Interactions
- New effect :: Explosion’s shockwave turns sand/snow piles into cloud-like particles on contact, that give the respective status effect to enemies passing through them.
Magic Damage Interactions
-
Deals 50% more damage against Frozen targets
-
Deals 40% more damage against Petrified targets
-
Deals 20% more damage against Burning targets
-
Deals 10% more damage against Melting/Corroding/Scorched/Bleeding targets
-
Deals 10% less damage against Soaked/Freezing/Snowy targets
Wind Magic
Stats
Magic Damage :: 0.925x >>> 0.90x
Magic Size :: 1.05x >>> 1.10x
Magic Interactions
- New effect :: Wind spells turn sand/snow piles into cloud-like particles on contact, that give the respective status effect to enemies passing through them.
Magic Damage Interactions
-
Deals 40% more damage against Petrified targets and clears the effect
-
Deals 20% more damage against Freezing targets and applies Frozen
-
Deals 20% more damage against Scorched targets and applies Scorched
-
Deals 15% more damage against Soaked targets and applies Freezing
-
Deals 15% more damage against Frostbitten targets
-
Deals 15% more damage against Sandy targets and clears the effect
-
Deals 15% more damage against Snowy targets and applies Frostbite
-
Deals 10% more damage against Charred targets
-
Deals 10% less damage against Burning/Poisoned targets and clears the effect
-
Deals 40% less damage against Frozen targets
Glass Magic
Magic mechanics
Bleeding
- Deals 25% of damage dealt over 5 seconds, stacks on hit. Each stack deals 33% reduced damage from the previous one.
Minimum 5 damage.
Interactions
-
Increases the damage of Ice spells by 35% and clears the effect
-
Increases the damage of Wood/Poison/Earth spells by 25%
-
Increases the damage of Magma/Plasma/Crystal spells by 20%
-
Increases the damage of Acid/Sand spells by 15%
-
Increases the damage of Lightning/Fire spells by 15% and clears the effect
-
Increases the damage of Water/Explosion/Ash spells by 10%
Magic Damage Interactions
-
Deals 20% more damage against Sandy/Corroding/Melting targets
-
Deals 60% less damage against Frozen targets
Metal Magic
Stats
Magic Damage :: 1.00x >>> 1.10x
Magic mechanics
Bleeding
- Deals 25% of damage dealt over 5 seconds, stacks on hit. Each stack deals 33% reduced damage from the previous one.
Minimum 5 damage.
Interactions
-
Increases the damage of Ice spells by 35% and clears the effect
-
Increases the damage of Wood/Poison/Earth spells by 25%
-
Increases the damage of Magma/Plasma/Crystal spells by 20%
-
Increases the damage of Acid/Sand spells by 15%
-
Increases the damage of Lightning/Fire spells by 15% and clears the effect
-
Increases the damage of Water/Explosion/Ash spells by 10%
Magic Damage Interactions
-
Deals 75% more damage against Frozen targets
-
Deals 30% more damage against Frostbitten targets
-
Deals 25% more damage against Melting/Corroding/Sandy targets
Ash Magic
Stats
Magic Damage :: 0.85x >>> 0.80
Magic Mechanics
Asphyxiating
- 6 Instances of damage from Ash clouds within a time frame will inflict Asphyxiating
Effects
- Lasts 3 seconds and deals 50-150% of the total damage taken from Ash clouds, increased by missing health.
Maximum damage below 30% Health
Petrified
Interactions
-
Increases the damage of Acid/Magma/Wind/Explosion spells by 40%
-
Increases the damage of Fire/Wood/Plasma/Sand spells by 20%
-
Reduces the damage of Water/Ice/Lightning spells by 10%
-
Reduces the damage of Snow spells by 20%
Magic Damage Interactions
-
Deals 20% more damage against Burning targets and applies Petrified
-
Deals 15% more damage against Bleeding targets
-
Deals 10% more damage against Scorched/Charred targets
-
Deals 5% less damage against Soaked targets
-
Deals 10% less damage against Freezing targets
-
Deals 70% less damage against Frozen targets
MAGICS WITH JUST NUMBER CHANGES
Acid Magic
Stats
Magic Size :: 1.00x >>> 1.05x
Magic mechanics
Corroding
Interactions
-
Increases the damage of Metal spells by 30%
-
Increases the damage of Fire/Magma spells by 25%
-
Increases the damage of Plasma/Glass spells by 20%
-
Increases the damage of Wood spells by 15%
-
Increases the damage of Earth/Sand/Crystal/Explosion/Ash/Lightning spells by 10%
-
Reduces the damage of Water/Snow spells by 10%
Magic Damage Interactions
-
Deals 40% more damage against Petrified targets
-
Deals 25% more damage against Melting/Burning targets
-
Deals 20% more damage against Frozen targets
-
Deals 15% more damage against Poisoned/Bleeding/Scorched targets
-
Deals 10% more damage against Charred targets
-
Deals 5% less damage against Soaked targets
-
Deals 10% less damage against Sandy targets and clears the effect
Water Magic
Stats
Magic Damage :: 0.95x >>> 0.925x
Magic mechanics
Soaked
Interactions
-
Increased the damage of Ice spells by 25% and applies Frozen
-
Increases the damage of Lightning spells by 15% and applies Electrified
-
Increases the damage of Snow spells by 15% and applies Frostbitten
-
Increases the damage of Wind spells by 15% and applies Freezing
-
Reduces the damage of Acid/Magma/Plasma/Ash spells by 5%
-
Reduces the damage of Explosion spells by 10%
-
Reduces the damage of Fire/Sand spells by 15%
Magic Damage Interactions
-
Deals 30% more damage against Freezing targets and applies Frozen
-
Deals 20% more damage against Snowy targets and applies Frostbitten
-
Deals 15% more damage against Frostbitten targets
-
Deals 10% more damage against Bleeding/Electrified targets
-
Deals 7.5% less damage against Charred targets
-
Deals 10% less damage against Melting/Corroding/Petrified targets
-
Deals 15% less damage against Sandy targets
-
Deals 15% less damage against Burning targets and clears the effect
-
Deals 25% less damage against Scorched targets
-
Deals 40% less damage against Frozen targets
Earth Magic
Magic Damage Interactions
-
Deals 45% more damage against Frozen targets
-
Deals 25% more damage against Bleeding/Frostbitten targets
-
Deals 20% more damage against Sandy targets
-
Deals 10% more damage against Melting/Corroding targets
Ice Magic
Magic mechanics
Freezing
Interactions
-
Increases the damage of Water spells by 30% and applies Frozen
-
Increases the damage of Snow spells by 25% and applies Frostbitten
-
Increases the damage of Wind spells by 20% and applies Frozen
-
Increases the damage of Glass spells by 15%
-
Reduces the damage of Magma/Plasma spells by 5%
-
Reduces the damage of Fire/Explosion/Ash spells by 10%
Frozen
Interactions
-
Increases the damage of Metal spells by 75%
-
Increases the damage of Lightning/Explosion spells by 50%
-
Increases the damage of Earth/Crystal spells by 45%
-
Increases the damage of Ice spells by 25%
-
Increases the damage of Acid spells by 20%
-
Reduces the damage of Magma spells by 5%
-
Reduces the damage of Fire spells by 10%
-
Reduces the damage of Light/Shadow spells by 25%
-
Reduces the damage of Water/Wind spells by 40%
-
Reduces the damage of Sand/Snow spells by 50%
-
Reduces the damage of Glass spells by 60%
-
Reduces the damage of Poison/Ash spells by 70%
Magic Damage Interactions
-
Deals 35% more damage against Bleeding targets and clears the effect
-
Deals 25% more damage against Soaked targets and applies Frozen
-
Deals 25% more damage against Frozen/Frostbitten targets
-
Deals 20% more damage against Snowy targets and applies Frostbitten
-
Deals 7.5% less damage against Charred targets
-
Deals 10% less damage against Burning/Petrified targets
-
Deals 15% less damage against Scorched targets
Magma Magic
Magic mechanics
Melting
Interactions
-
Increases the damage of Metal spells by 30%
-
Increases the damage of Fire/Acid spells by 25%
-
Increases the damage of Plasma/Glass spells by 20%
-
Increases the damage of Wood spells by 15%
-
Increases the damage of Earth/Sand/Crystal/Explosion/Ash/Lightning spells by 10%
-
Reduces the damage of Water/Snow spells by 10%
Magic Damage Interactions
-
Deals 40% more damage against Petrified targets
-
Deals 25% more damage against Corroding/Burning/Charred targets
-
Deals 20% more damage against Bleeding targets
-
Deals 15% more damage against Poisoned targets
-
Deals 5% less damage against Soaked/Freezing/Snowy/Frozen targets
-
Deals 10% less damage against Sandy targets
-
Deals 10% less damage against Frostbitten targets and clears the effect
STATUS EFFECTS
Blinded, Drained, Crystallized and Paralyzed won’t be included because of the character limit
Burning
Effects
- Deals up to 30% of damage dealt over 5 seconds, refreshes on hit.
- New effect :: Applying Burning to an already Burning target enhances the effect, increasing it’s damage by 15% of damage dealt for 2 seconds, up to 3 times.
Interactions
-
Increases the damage of Acid/Magma/Wood spells by 25%
-
Increases the damage of Ash spells by 20% and applies Petrified
-
Increases the damage of Explosion spells by 20%
-
Increases the damage of Sand spells by 10%
-
Reduces the damage of Poison spells by 5%
-
Reduces the damage of Wind/Snow spells by 10% and clears the effect
-
Reduces the damage of Ice spells by 10%
-
Reduces the damage of Water spells by 15% and clears the effect
Scorched
Effects
- Deals up to 30% of damage dealt over 5 seconds, refreshes on hit.
- New effect :: Applying Scorched to an already Scorched target enhances the effect, increasing it’s damage by 15% of damage dealt for 2 seconds, up to 3 times.
Interactions
-
Increases the damage of Fire/Wood spells by 25%
-
Increases the damage of Wind spells by 20% and applies Scorched
-
Increases the damage of Acid spells by 15%
-
Increases the damage of Explosion/Ash/Lightning spells by 10%
-
Reduces the damage of Ice/Snow spells by 15%
-
Reduces the damage of Water spells by 25%
Poisoned
Effects
- Deals up to 100% damage dealt over 20 seconds, doesn’t refresh on hit.
- New effect :: Applying Poisoned to an already Poisoned target increases it’s total damage by 20% of damage dealt.
Interactions
-
Increases the damage of Fire spells by 25%
-
Increases the damage of Acid/Magma/Plasma spells by 15%
-
Reduces the damage of Wind spells by 10% and clears the effect
Sandy
Effects
- Blinding effect :: Slightly reduced effectiveness
- New effect :: Increases the cost and decreases the strength of mobility spells/abilities by 7.5% (+0.010% Magic Size + 0.0070% Power), stacking with the blinding effect.
Interactions
-
Increases the damage of Metal spells by 25%
-
Increases the damage of Lightning spells by 20% and applies Bleeding
-
Increases the damage of Glass/Earth spells by 20%
-
Increases the damage of Plasma spells by 15%, clears the effect and applies Bleeding and Scorched.
-
Increases the damage of Wood/Crystal spells by 15%
-
Increases the damage of Wind spells by 15% and clears the effect
-
Reduces the damage of Acid/Magma/Explosion/Fire spells by 10%
-
Reduces the damage of Water spells by 15%
Bleeding
Effects
- Deals 25% of damage dealt over 5 seconds, stacks on hit (weapons too). Each stack deals 33% reduced damage from the previous one.
Minimum 5 damage (1 Damage over Time).
###Interactions
-
Increases the damage of Ice spells by 35% and clears the effect
-
Increases the damage of Wood/Poison/Earth spells by 25%
-
Increases the damage of Magma/Plasma/Crystal spells by 20%
-
Increases the damage of Acid/Sand spells by 15%
-
Increases the damage of Lightning/Fire spells by 15% and clears the effect
-
Increases the damage of Water/Explosion/Ash spells by 10%
Snowy
###Interactions
-
Increases the damage of Ice/Water spells by 20% and applies Frostbitten
-
Increases the damage of Wind spells by 15% and applies Frostbitten
-
Reduces the damage of Magma/Plasma spells by 5%
-
Reduces the damage of Fire/Explosion spells by 10%
Corroding
Interactions
-
Increases the damage of Fire/Magma/Metal spells by 25%
-
Increases the damage of Plasma/Glass spells by 20%
-
Increases the damage of Wood spells by 15%
-
Increases the damage of Earth/Sand/Crystal/Explosion/Ash/Lightning spells by 10%
-
Reduces the damage of Water/Snow spells by 10%
Melting
Interactions
-
Increases the damage of Fire/Acid/Metal spells by 25%
-
Increases the damage of Plasma/Glass spells by 20%
-
Increases the damage of Wood spells by 15%
-
Increases the damage of Earth/Sand/Crystal/Explosion/Ash/Lightning spells by 10%
-
Reduces the damage of Water/Snow spells by 10%
Soaked
Interactions
-
Increased the damage of Ice spells by 25% and applies Frozen
-
Increases the damage of Lightning spells by 15% and applies Electrified
-
Increases the damage of Snow spells by 15% and applies Frostbitten
-
Increases the damage of Wind spells by 15% and applies Freezing
-
Reduces the damage of Acid/Magma/Plasma/Ash spells by 5%
-
Reduces the damage of Explosion spells by 10%
-
Reduces the damage of Fire/Sand spells by 15%
Frozen
Interactions
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Increases the damage of Metal spells by 75%
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Increases the damage of Lightning/Explosion spells by 50%
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Increases the damage of Earth/Crystal spells by 45%
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Increases the damage of Ice spells by 25%
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Increases the damage of Acid spells by 20%
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Reduces the damage of Magma spells by 5%
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Reduces the damage of Fire spells by 10%
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Reduces the damage of Light/Shadow spells by 25%
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Reduces the damage of Water/Wind spells by 40%
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Reduces the damage of Sand/Snow spells by 50%
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Reduces the damage of Glass spells by 60%
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Reduces the damage of Poison/Ash spells by 70%
Charred
Interactions
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Increases the damage of Magma/Sand spells by 25%
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Increases the damage of Fire/Plasma spells by 20% and applies Petrified
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Increases the damage of Acid/Wood/Wind/Ash spells by 10%
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Reduces the damage of Water/Ice spells by 7.5%
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Reduces the damage of Snow spells by 15%
Petrified
Interactions
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Increases the damage of Acid/Magma/Wind/Explosion spells by 40%
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Increases the damage of Fire/Wood/Plasma/Sand spells by 20%
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Reduces the damage of Water/Ice/Lightning spells by 10%
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Reduces the damage of Snow spells by 20%
A few combos that weren’t optimal before but would be with these changes:
Water/Ice - Snow - Poison
Sand/Ash - Wind - Plasma
Wind/Water - Snow - Ice
Magma/Plasma - Explosion - Sand
Poison/Explosion - Glass - Sand
Plasma/Glass - Magma/Acid - Poison
Wood/Plasma - Lightning - Sand
Earth/Glass - Snow - Ice
Acid/Magma - Metal/Glass - Poison
Edit
Crystallized interactions aren’t noted for magics
Increased Sandy debuff to 7.5%