Magics that came to me in a dream (This is NOT a suggestion, do not send me to the deepfryer)

These are some magics I had, at the time, made because I was unhappy with the selection of lost magics just being mostly variants of fire or lightning. I also sort of originally intended to make these a suggestion, however due to some curse I am inflicted, I kept them to myself.

I made these magics for fun mostly. Yes I balanced these things with a sledgehammer and gorilla-like strength, yes I’m aware these are kind of overpowered, yes I am aware some of these feel kind of the same because I started running out of ideas.

The first four replies are the various magics.

Lost Magics

(Direct Base Magic Evolutions)

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(Ice Magic)

  • Freeze Magic- A freezing cold magic that takes the form of ice that emits thick clouds of frost. On contact, surfaces will immediately freeze over, applying a brief period of the Frozen debuff.

    Damage: 1.675

    Speed: 1

    Size: 1.685

“Incredibly cold to the touch, Freeze magic produces ice that freezes anything it touches at a surface level, coating it in a thin layer of ice.”

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(Acid Magic)

  • Corrosion Magic- Release a corrosive mixture from your body that slowly dissolves whatever it touches. It will apply a DoT debuff when it hits NPCs or players.

    Damage: 1.4

    Speed: 1.425

    Size: 1.4

    “Release dangerous, foul-smelling chemicals to wear away at whatever it

touches, both living and not.”

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(Glass Magic)

  • Mirror Magic- Create shiny, reflective surfaces that shatter upon hitting something, releasing many reflective shards. Amazing magic for clashing, applies half a second of blinded and bleeding.

Damage: 1.85

Speed: 1.2

Size: 1.45

“Unleash fast, flashy constructs of a glassy, mirror-like material to make your opponents bleed and go blind.”

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(Metal Magic)

  • Dense Magic- A magic that takes the form of metal that travels slowly but deals a lot of damage and applies two seconds of severe bleeding.

Damage: 2

Speed: 0.5

Size: 1.35

“Unleash heavy, compact blasts of metal with immense density and weight to crush anyone and anything in your path.”

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(Sand Magic)

  • Dry Magic- Release sandstorm-like gusts of wind and sand that sucks the moisture out of whatever it touches, slowing and weakening them. Applies three seconds of slowness, sandy, and increases damage taken from hot magics.

    Damage: 1.525

    Speed: 1.2

    Size: 1.685

    “Dry up any and all water in your path, leaving things crusty and mummified.”

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(Magma Magic)

  • Volcanic Magic- A searing hot magic where you launch scorching volcanic rock and molten magma at your enemies. Applies melting and bleeding for five seconds.

Damage: 1.875

Speed: 0.7

Size: 1.875

“Melt your enemies with the weight of heavy magma and searing stones, leaving them a boiling pool of liquid rock.”

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(Wind Magic)

  • Air Magic- Create compressed air blasts that unleash massive amounts of force, crippling your enemies and sending them flying. Applies bruised for ten seconds.

Damage: 1.225

Speed: 1.85

Size: 1.5

“Manipulate the air around you to unleash crushing air blasts and devastating shockwaves to batter your enemies and send them hurtling into the sky.”

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(Ash Magic)

  • Petro Magic- Release thick clouds of black soot to fill the air, choking out and petrifying those caught inside it. Applies petrified and being inside the clouds does a small amount of DoT.

Damage: 1.4

Speed: 1.1
Size: 1.55

“Turn everyone around you into statues, freezing them in time beneath a thick layer of soot and hot cinders.”

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(Light Magic)

  • Speed Magic- Propel blinding bursts of energy at insane speeds, leaving your enemies dazed and confused. Applies blinded and slowness for two seconds. Blinded can stack up to 5 times.

Damage: 1.35

Speed: 2

Size: 1.2

“Supress your enemies with rapid and blinding bursts of energy, leaving them vulnerable and confused.”

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(Water Magic)

  • Brine Magic- A cold magic that drenches enemies in copious amounts of salt-rich water, leaving your enemies encrusted with salt and soaked. Applies soaked for five seconds and applies a new debuff, Encrusted, which temporarily petrifies you on the fourth stack without removing soaked.

Damage: 1.525

Speed: 1.55

Size: 1.45

“Leave your enemies soaking wet from water that’s rich in salt, which deposits itself and hardens into clumps on others.”

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(Poison Magic)

  • Disease Magic- Expel deadly clouds of miasma into the air, inflicting terrible illness onto whatever life is around you. Applies a new debuff, Diseased, which does low DoT for thirty seconds, but cannot stack and can be cleared by a healing potion.

Damage: 1.1

Speed: 1.2

Size: 1.895

“Cast deadly plagues and pestilences on any living thing in your path.”

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(Snow Magic)

  • Chill Magic- Release blasts of incredibly cold air, freezing moisture in the air into snow in the process. Applies a snowy for three seconds and leaves clouds of snowflakes behind that do DoT.

Damage: 1.4

Speed: 1.6

Size: 1.55

“Make your opponents chill out by dropping their temperature with blasts of snow and freezing cold air.”

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(Fire Magic)

  • Combustion Magic- Unleash bursts of volatile fire that explode on impact, creating clouds of choking smoke and showering droplets of fire into the environment. Applies burning for five seconds and creates DoT clouds on impact.

Damage: 1.525

Speed: 1.45

Size: 1.4

“Cast explosive bursts of fire to choke enemies out with thick clouds of smoke and flaming rain.”

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(Explosion Magic)

  • Crash Magic- Produce devastating blasts of explosive energy to engulf your enemies before they can flee. Applies charred for ten seconds and bruised for three seconds.

Damage: 1.525

Speed: 1.5

Size: 2

“Unleash pure, destructive force in colossal blasts to envelope anyone and anything near or in front of you.”

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(Lightning Magic)

  • Rumble Magic- A magic that lets one manipulate electrical currents in the air to cause sudden, loud sounds or intense vibrations. Sparks of electricity will appear with these bursts. Applies slowness for five seconds and does a short stun.

Damage: 1.585

Speed: 1.7

Size: 1.45

“Leave your enemies deafened and confused with thunderous booms and dangerous vibrations.”

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(Wood Magic)

  • Growth Magic- Create various trees and plants at will, allowing you to heal the environment and ensnare your enemies. Applies bleeding for ten seconds and slow for five seconds.

Damage: 1.5

Speed: 1.2

Size: 1.6

“Embody nature, healing the environment around you, and invoke its wrath by letting it reclaim your enemies.”

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(Crystal Magic)

  • Prism Magic- Create beautiful crystalline constructs that brilliantly refract the light around it. Applies crystalized, and applies a second of blinded when the fourth stack shatters the crystals.

Damage: 1.8

Speed: 1.5

Size: 1.4

“Craft crystalline masterworks and embedded the shards into enemies to cause a brilliant burst of light upon shattering.”

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(Shadow Magic)

  • Illusion Magic- Conjure up terrifying dark shapes and illusions with dark, sinister energy that absorbs all light around it. Applies drained and slowness for 2 seconds on impact.

Damage: 1.7

Speed: 1.625

Size: 1.4

“Create terrifying specters and phantoms out of shadows darker than the blackest of night.”

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(Earth Magic)

  • Seismic Magic- Unleash powerful shockwaves into the ground around you to splinter the earth and send sharp fragments spiraling towards your enemies. Applies severe bleeding.

Damage: 1.875

Speed: 1

Size: 1.725

“Shake the earth and make everything around you crumble as you send its shrapnel flying.”

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(Plasma Magic)

  • Particle Magic- Supercharge the particles in the air, creating angry and erratic bursts of energy that slowly eat away at living matter while they burn. Applies scorched for three seconds and the new debuff, Irradiated, for ten seconds. Irradiated causes any attacks those affected use to do a small amount of recoil damage.

Damage: 1.725

Speed: 1.675

Size: 1.325

“Burn and break your enemies down with volatile and dangerous supercharged particles.”

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Ancient Magics

(Base Magic Final Mutations)

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(Freeze Magic)

  • Absolute Zero- Conjure up magic spells that freeze whatever they touch solid, freezing the air and environment around them. Applies the new debuff, Frozen Solid, which freezes you in place and does DoT for three seconds.

Damage: 2.555

Speed: 2.55

Size: 2.375

“Flashfreeze everything around you, freezing it solid in the blink of an eye.”

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(Corrosion Magic)

  • Contamination Magic- Release highly corrosive, acidic liquids into the environment, killing and contaminating whatever is around you, even creating pools that linger on the top of the water. On impact and contact with chemical puddles, apply the new debuff, Contaminated, which is a high DoT effect and leaves you vulnerable to hot magics.

Damage: 2.45

Speed: 2.575

Size: 2.3

“Contaminate your environment with dangerous chemicals that poison and burn anything they touch.”

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(Mirror Magic)

  • Radiance Magic- Create beautiful, glassy constructs that shine brightly, reflecting light and magic alike. Very good for clashing, applies the debuff of the magic it successfully clashes against. Explodes violently into radiant shards that apply blindness and bleed for two seconds if it fails a clash.

Damage: 2.725

Speed: 2.635

Size: 2.125

“Rip your enemies to shreds with brilliant, radiant sculptures of pristine glass.”

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(Dense Magic)

  • Ultraweight Magic- Produce super heavy, highly compact attacks of metal that may move slowly but explode outward on impact. Applies two seconds of severe bleeding, bruised, and slowness.

Damage: 3.5

Speed: 0.4

Size: 2

“Break every bone in your opponent’s body with an army’s worth of metal packed into a ball the size of your head.”

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(Dry Magic)

  • Arid Magic- Unleash whirling twisters of golden sand that dry out everything they touch and turn the environment into a scorching desert. Applies three seconds of slowness, sandy, and burning.

Damage: 2.615

Speed: 2.325

Size: 3

“Turn lush forests to scorching, barren deserts of golden sand.”

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(Volcanic Magic)

  • Tectonic Magic- Unleash huge, violent bursts that cause scorched rock, hellish fire, and boiling magma to erupt everywhere and drench the battlefield. Applies new debuff, Mantle’s Wrath, for five seconds. Mantle’s Wrath does high DoT, leaves you vulnerable to hot magics, and temporarily lowers energy recharge rate.

Damage: 3

Speed: 1.5

Size: 3.325

“Bring the wrath of the Earth’s depths to the surface to unleash a volcanic apocalypse.”

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(Air Magic)

  • Vacuum Magic- Manipulate the air around you to either compress it into a solid surface harder than steel or rip it all away to expose your enemies to an airless void. Compressed attacks apply bleed for five seconds, while vacuum applies a new debuff, Suffocated, which does DoT and drains energy until you leave the vacuum area.

Damage: 2.235

Speed: 2.875

Size: 2.225

“Turn the air around you into a solid barrier while your enemies suffocate.”

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(Petro Magic)

  • Fossil Magic- Release clouds of black soot and heavy ash that coat your enemies, trapping and burning them in shells harder than iron. Applies petrified and burning for two seconds and creates a cloud of smoke and ash that reapplies burn and does DoT until you leave.

Damage: 2.5

Speed: 2.5

Size: 3

“Make your enemies history by fossilizing them in clouds of volcanic debris.”

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(Speed Magic)

  • Nitro Magic- Produce bursts of burning light that travel at almost instantaneous speeds. Applies blinded for two seconds and burning for five seconds. Increasing this magic’s attack speed will increase damage, but it will begin to do recoil damage as a result.

Damage: 2.345

Speed: 4

Size: 2.1

“Supercharge your body, setting it alight with golden flames, and become the embodiment of speed.”

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(Brine Magic)

  • Abyss Magic- Conjure up blasts and explosions of heavy, freezing cold water from the deepest regions of the sea. Applies soaked for ten seconds and applies the new debuff, Abyssal Depths, which does small DoT and increases energy costs for five seconds.

Damage: 2.775

Speed: 2.6

Size: 2.525

“Send your enemies to Davy Jones’ locker.”

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(Disease Magic)

  • Rot Magic- Make any organic matter you touch rot away, causing immense pain as their cells slowly break down. Applies the new debuff, Rotted, which does high DoT for ten seconds, decreases energy regeneration, increases energy costs, and does a small amount of recoil for each attack.

Damage: 2

Speed: 2.5

Size: 2.655

“Turn everything around you into a decayed husk of itself with your fatal touch.”

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(Chill Magic)

  • Blizzard Magic- Conjure up huge, fierce snowstorms to leave your enemies shivering and blinded. Attacks create huge clouds of swirling snow and freezing air that apply slowness, snowy, and do DoT until you exit the concentrated blizzard.

Damage: 2.495

Speed: 2.75

Size: 2.575

“Strand your enemies in the freezing, biting cold of a thick, blinding snowstorm.”

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(Combustion Magic)

  • Liquid Fire- Launch globs of volatile flames that explode into balls of burning napalm, creating a large impact pool of lingering fire and scattering droplets of napalm into the area. Applies burning for fifteen seconds and creates high DoT puddles of liquid fire.

Damage: 2.875

Speed: 2.6

Size: 2.565

“Engulf everything around you with sticky, volatile napalm and watch the world burn.”

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(Crash Magic)

  • Meltdown Magic- Conjure up chunks of volatile material that violently explode on impact, casting burning waste and other toxic materials into the environment. Applies the new debuff, Radiation Sickness, which does high Dot for three seconds and can stack. Each time Radiation Sickness runs out while inside the radioactive zones, it will increase a tier. Instead of being given Radiation Sickness IV, you’ll suffer a huge burst of damage and lose some energy and stamina.

Damage: 3

Speed: 2

Size: 4

“Cause chaos and panic on a mass scale with deadly fallout and unparalleled destruction.”

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(Rumble Magic)

  • Thunderclap Magic- Create loud, thunderous booms to deafen your opponents and fill them with electricity. Applies paralyzed for two seconds, slowness and bleeding for five, and applies a screen blur effect.

Damage: 2.895

Speed: 3.115

Size: 2.545

“Stun your enemies and make them drop like flies with skull-splitting noise and lots of electricity.”

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(Growth Magic)

  • Gaia Magic- Heal and purify the environment and your allies with bursting life energy and healing magic while consuming your enemies and a sea of brambles that drain their energy. Applies severe bleeding for three seconds and drains energy each hit.

Damage: 2.9

Speed: 2.5

Size: 3

“Become the avatar of nature itself and bend entire forests to your will.”

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(Prism Magic)

  • Chromaprism- Conjure up pristine constructs of crystals that glisten like solid rainbows. Applies crystalized, and upon shattering, applies three stacks of blindness for three seconds and bleeding for five seconds.

Damage: 2.875

Speed: 2.355

Size: 2.65

“Unleash the full color spectrum on your enemies in brilliant bursts of prismatic crystal shards.”

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(Illusion Magic)

  • Nightmare Magic- Unleash dark bursts of magic that absorb any and all light while making those it touches go mad from being so close to the void. Applies drained, slowness, and the new debuff, Void Madness, for five seconds. Void Madness does moderate DoT and causes you to hallucinate while hearing whispers.

Damage: 2.875

Speed: 2.725

Size: 2.585

“Bring your enemies to the edge of madness with the relentless power of the void.”

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(Seismic Magic)

  • Quake Magic- Release vast amounts of energy into the environment, creating devastating shockwaves and upheaving huge chunks of rock and earth, hurling them around as you split the ground open around you. Applies severe bleeding for five seconds and knocks your enemies back a great distance.

Damage: 2.985

Speed: 1.45

Size: 3.45

“Shake the ground and split it open with the force to raise and sink islands.”

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(Particle Magic)

  • Accelerator Magic- Supercharge particles in the air to such an extent that they unleash tremendous energy in massive sudden and violent bursts. Applies scorched for ten seconds and irradiated II for thirty.

Damage: 2.875

Speed: 3.25

Size: 1.775

“Slam particles around you together, resulting in enough energy to make the night sky as bright as day.”

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Spirit Magics (Lost Bases)

(Base Magic Spirit Mutations)

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(Ice Magic)

  • Kelvin Magic- Drop the temperature of the air around you, creating beautiful, shimmering clouds of frost to chill your enemies. Increases damage from cold magic and applies a blue overlay around the corners of the screen.

Damage: 1.55

Speed: 1.45

Size: 1.55

“Leave the air with dazzling frost that keeps your enemies nice and cool.”

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(Acid Magic)

  • Chloro Magic- Produce bursts of noxious chemicals that, while somewhat dangerous to the touch, is mainly dangerous for the fumes it produces. Applies slowness and a screen blur for ten seconds.

Damage: 1.3

Speed: 1.3

Size: 1.65

“Do you like knock-out gas? No? Too bad.”

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(Glass Magic)

  • Shard Magic- Unleash shards of sharp glass that fracture and splinter into tiny, sharp fragments on impact. Applies bleeding for fifteen seconds

Damage: 1.6

Speed: 1.5

Size: 1.7

“Shoot sharp blades of glass that fragment and shatter into dangerous shrapnel.”

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(Metal Magic)

  • Sparkfire Magic- Conjure up shavings of metal that erupt into brilliant sparks, showering the battlefield in small bits of blinding, hot metal specks. Applies bleeding for five seconds and blinded for two seconds.

Damage: 1.75

Speed: 1.3

Size: 1.4

“Unleash brilliant and blinding showers of shimmering sparks that erupt from shiny metal shreds.”

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(Sand Magic)

  • Dust Magic- Create clouds of dust to render your enemies blind and coughing. Applies Sandy for one second, slowness for two, and decreases energy regeneration for two seconds.

Damage: 1.375

Speed: 1.6

Size: 1.45

“Make your enemies choke and cough on bursts of blinding, fine dust.”

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(Magma Magic)

  • Hellfire Magic- Unleash huge globs of infernal molten material that explodes into burning remnants on impact. Applies melting, burning, and slowness for three seconds.

Damage: 1.615

Speed: 1.235

Size: 1.9

“Let the boiling forces of the underworld come forth and purge the unclean.”

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(Wind Magic)

  • Galeforce Magic- Produce slashes of and gales of swirling, glowing winds. Applies blinded for two seconds.

Damage: 1.55

Speed: 1.5

Size: 1.7

“Call forth the power of spiritual winds to daze your enemies.”

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(Ash Magic)

  • Cinderflame Magic- Conjure up small flames that bellow out mass amounts of hot cinders and ash. Applies burning for three seconds and produces clouds of ash that slow those inside down.

Damage: 1.3

Speed: 1.425

Size: 1.5

“Release flames that cause excessive smoke and ash to blanket the world.”

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(Light Magic)

  • Sunburn Magic- Release powerful rays of concentrated, searing light to burn and blind those caught in its way. Applies the new debuff, Sunburned, which increases damage from hot magics, causes an orange screen blur, and does a DoT that gets stronger the bigger the stack (up to five) for three seconds.

Damage: 1.5

Speed: 1.775

Size: 1.6

“Let your enemies feel the unmatched power of the sun’s rays.”

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(Water Magic)

  • Hotspring Magic- Produce boiling hot water that scalds your enemies and produces a nasty smell. Applies scalded for five seconds.

Damage: 1.6

Speed: 1.775

Size: 1.2

“Leave your enemies scalded by blasts of bubbling water heated by the Earth’s mantle.”

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(Poison Magic)

  • Antidote Magic- Create powerful medicines to counteract dangerous and harmful effects. Produces bright, colorful clouds of gas that clear negative status effects on yourself and party/clan/guild members.

Damage: 0.925

Speed: 1.675

Size: 1.9

“Cure any and all ailments with miracle medicines that fill the air.”

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(Snow Magic)

  • Whitefire Magic- Conjure bright, white flames that burn at incredibly cold temperatures. Applies the new debuff, Freezer Burn, which causes a white screen blur, increases damage from cold magics, and does a small DoT for three seconds.

Damage: 1.65

Speed: 1.7

Size: 1.125

“Burn your enemies with intense, icy white flames that are as cold as ice.”

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(Fire Magic)

  • Dragonflame Magic- Conjure up searing hot pink flames rich in magic energy. Applies the new debuff, Dragon Burns, for five seconds. Dragon Burns does moderate DoT, and on the fifth stack, causes a huge burst of flames doing 85% of the attack’s damage.

Damage: 1.6

Speed: 1.355

Size: 1.525

“Leave your enemies burnt to crisp with magic-rich flames.”

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(Explosion Magic)

  • Fahrenheit Magic- Rapidly increase temperatures around you, filling it with dangerous gases that combust into bursts of superheated plasma. Applies charred for fifteen seconds.

Damage: 1.655

Speed: 1.75

Size: 1.7

“Unleash extreme force with highly flammable gases upon reaching critical temperatures.”

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(Lightning Magic)

  • Teslaflash Magic- Unleash bolts of volatile, arcing white magic energy that travel at insane speeds, making anything conductive it touches explode in a flash of white light. Applies paralyzed and blinded for two seconds.

    Damage: 1.325

Speed: 1.855

Size: 1.735

“Charge the air around you with dangerous, blinding flashes of explosive electricity.”

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(Wood Magic)

  • Lifeforce Magic- Either drain energy from your surroundings to produce devastating blasts of raw life, or put your energy into the environment to heal your allies and keep them safe. Applies slow and bleed for seven seconds to enemies, heals allies ¼ of the energy dispersed into the environment.

    Damage: 1.115

Speed: 1.5

Size: 1.445

“Sap energy from the world around you to eviscerate your enemies, or pour your strength into it to save your friends.”

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(Crystal Magic)

  • Crystallization Magic- Create bursts of magic that crystallizes whatever it touches. Briefly applies a crystal screen overlay and applies crystalized. Upon the fourth stack, applies a brief stun and slowness for one second instead of a damage burst.

Damage: 1.475

Speed: 1.85

Size: 1.675

“Encase your surroundings in durable crystalline shells.”

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(Shadow Magic)

  • Blood Magic- Infuse the blood in your body with magic energy to weaponize it, unleashing blasts of vampiric sanguine. Does decent recoil damage when casting, but has a high lifesteal rate. Applies a blood red screen overlay.

Damage: 1.5

Speed: 1.815

Size: 1.635

“Stain the seas red with crimson blood as you lay waste to all in your path.”

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(Earth Magic)

  • Clay Magic- Produce malleable, doughy clay you can shape to your will that leaves your enemies stuck and barely able to move. Applies slow and soaked for three seconds and applies a light bluish-gray screen overlay.

Damage: 1.65

Speed: 1.45

Size: 1.575

“Really stick it to your enemies with damp, heavy clay lumps.”

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(Plasma Magic)

  • Laser Magic- Release precise, pin-point accurate beams of high-temperature plasma. Applies scorched and blinded for two seconds.

Damage: 1.7

Speed: 1.925

Size: 1.1

“Do not use this magic as a cat toy.”

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Spirit Magics (Ancient Bases)

(Base Magic Spirit Mutations)

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(Kelvin Magic)

  • Fimbulwinter Magic- Drop the temperatures so suddenly that the vapor in the air flash-freezes into bits of ice, blown around by mighty winds that slash like razors. Applies new DoT debuff, Frostbitten, when inside the violent snowstorm. Frostbitten slows, applies a frozen overlay on the screen, and increases damage from cold magic.

Damage: 2

Speed: 2.2

Size: 3.155

“Bring about the world-ending winter of Keraxe legend.”

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(Chloro Magic)

  • Gas Magic- Replace all the oxygen in the air with various dangerous gases, slowly suffocating the enemy. Applies new debuff, Suffocation, which slowly drains stamina and energy while blurring the screen. At zero energy and stamina, you slow down and begin to take periodic damage.

Damage: 2.1

Speed: 2.85

Size: 2.5

“Love is in the air? Wrong. Gas leak.”

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(Shard Magic)

  • Fracture Magic- Shower your enemies in razor sharp glassy shards that cut through flesh and steel like a knife to hot butter. Applies severe bleeding for three seconds.

Damage: 2.925

Speed: 2.345

Size: 2.575

“Lacerate your enemies with fragments so sharp they can split a hair in half.’

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(Sparkfire Magic)

  • Shell Magic- Fire large lumps of heavy metal that explodes after a short delay, blasting out shrapnel upon detonation. Direct impacts apply severe bleeding for three seconds. Indirect hits from the blast apply bleeding and charred for ten seconds.

Damage: 3.275

Speed: 1

Size: 2.35

“Congratulations, you’re now a human artillery piece.”

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(Dust Magic)

  • Debris Magic- Produce a mish-mash array of clumped up dirt and debris and hurl it at your opponent. Applies bleeding for five seconds, but depending on how long you charge the magic, a random debuff out of bruised, sandy, corrosion, or poisoned will be applied for five seconds along with the bleeding.

Damage: 2.6

Speed: 2.5

Size: 2.75

“Everything is a weapon if you’re creative enough.”

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(Hellfire Magma)

  • Pompeii Magic- Unleash cataclysmic eruptions of andesitic magma, throwing tons of burning hot debris into the air as the sun becomes blocked by toxic gases, burning ash, and other debris. Applies new debuff, Vitrification , which slows, does high DoT, and applies a burning, ashy screen overlay for ten seconds when inside the dangerous clouds of burning ash and toxic gas produced by residue from the attack. If struck directly, the new debuff, Vesuvius, is applied, which does a very high DoT while draining energy and stamina for five seconds. Being struck by the falling, burning debris applies burning and bruised for seven seconds.

Damage: 3.1

Speed: 0.95

Size: 3.1

“This magic is what happens when you trap thousands of tons of angry rocks and gases inside a sealed chamber.”

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(Galeforce Magic)

  • Brightwind Magic- Conjure up forceful blasts of shining, bright whirlwinds of condensed air that hit with enough force to cripple steel. Applies bruised and blinded for five seconds.

Damage: 2.55

Speed: 2.975

Size: 2.1

“Blow enemies and ships away with the flick of your finger with shimmering gales.”

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(Cinderflame Magic)

  • Smoke Magic- Create clouds of thick, suffocating smoke to blind your enemies and burn their lungs. White smoke blinds those caught inside, but charging up attacks allows you to produce black smoke, which blinds, burns, and drains the energy of those caught inside.

Damage: 2.1

Speed: 2.85

Size: 2.75

“Don’t smoke or vape, kids.”

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(Sunburn Magic)

  • Solar Magic- Produce condensed, superheated plasma that scorches and bleaches everything caught in its blinding light. Applies the new debuff, Sunscorched, which is just a stronger version of Sunburn that only stacks three times. On the fourth stack, clears the debuff and drains 10% of the opponent’s maximum energy.

Damage: 2

Speed: 3.775

Size: 2.825

“Sun Magic’s gigachad older sibling.”

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(Hotspring Magic)

  • Steam Magic- Unleash blasts of superheated steam and water vapor. Applies scalded for ten seconds and blinds anyone inside the clouds of boiling steam.

Damage: 2.215

Speed: 2.975

Size: 2.8

“Just like that one game about being a Finnish driver.”

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(Antidote Magic)

  • Supercure- Produce brightly colored clouds of an invigorating super-medicine, clearing all negativity status effects of yourself and party/clan/guild members. Also gives allies a slight increase to movement speed and damage for five seconds.

Damage: 0.875

Speed: 2.35

Size: 2.775

“Heal your allies and give them the kick they need to get back into the fight.”

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(Whitefire Magic)

  • Frostfire Magic- Unleash wild, erratic white flames that freeze the surrounding environment, causing small clouds of shimmering snow. Applies the new debuff, Frostflame, which does a moderate DoT, causes slowness, and applies a white screen overlay for ten seconds.

Damage: 2.8

Speed: 2.375

Size: 2.875

“Terrifying flames rumored to have originated in a frozen nightmare deep in the northern Dark Sea.”

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(Dragonflame Magic)

  • Tiamat’s Wrath- Incinerate your enemies with black and red flames that burn so hot it flash-boils any water around it in an instant. Applies the new debuff, Mark of Tiamat, for three seconds. Mark of Tiamat is a high DoT debuff that unleashes a violent explosion on the fifth stack that does 10% of the target’s max HP as damage plus 85% of the attack’s damage. Health regeneration of any kind is disabled for two seconds after the fifth stack bursts.

Damage: 3

Speed: 2.755

Size: 2

“Sinister flames only rivaled by the fires of Hell itself.”

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(Fahrenheit Magic)

  • Thermoflare Magic- Produce blistering, charring heat that dries and evaporates all that is caught in its mighty rays. Attacks create large clouds of swirling reddish-orange slashes on impact with a surface. Being inside these clouds continuously applies charred for ten seconds, slowness for three, and does a small DoT. If these clouds are struck by another hot magic, they erupt violently and apply the new debuff, Thermoflare Burns, which significantly increases energy and stamina costs for five seconds.

Damage: 2.35

Speed: 2.5

Size: 3.75

“Make it so hot that you can burn an egg by slapping it on a rock.”

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(Teslaflash Magic)

  • Overload Magic- Build up explosive amounts of magic-rich electricity in your body and unleash it in instant bursts of blinding purple and red lightning bolts. Applies paralyzed and blinded for five seconds, and removes 5% of the targets max energy and stamina.

Damage: 2.575

Speed: 3.45

Size: 2.5

“That is an unreasonable amount of amps, it’s enough to kill a man a thousand-times over!”

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(Lifeforce Magic)

  • Genesis Magic- You are no longer confined to just manipulating plants, now all lifeforce is at your disposal to manipulate as you see if. Attacks apply the new debuff, Genetic Decay, which is a debuff that weakens the target over time, reducing their damage, stamina and energy recharge rate, movement speed, and regeneration. After five seconds, you will begin losing energy, stamina, and health for the next three seconds. Afterwards, your body will enter emergency mode, halving stamina and energy recharge rates to triple your natural regeneration rate for five seconds. This emergency mode prevents Genetic Decay from being reapplied for fifteen seconds. Allies hit by Genesis Magic will be given a boost to their power, regeneration, and heal for ½ of the attack’s damage. This kind of power, however, comes at a very, very heavy cost.

Damage: 1.775

Speed: 2.975

Size: 2.1

“Playing god will have severe, unforeseen consequences.”

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(Crystalization Magic)

  • Charm Magic- Conjure up beautiful, divine crystals that protect those who hold them from the clutches of madness and keep their hearts pure. Passively gives two levels of Wardening, allies hit by this magic will receive two levels of Warding for ten minutes and cleared of any insanity debuffs they may have.

Damage: 2

Speed: 2.45

Size: 2.8

“Keep your allies safe and protect them from the wickedness and evil of this world that has driven so many mad.”

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(Blood Magic)

  • Revenant Magic-. Unleash blasts of a black, vile blood that saps the life out of whoever touches it. High recoil rate when casting, but heals for 50% of the attack’s damage. Applies slowness, a black blood overlay, and insanity two for five seconds. Attacks also leave pools of your vile blood behind that steal 1% of whoever steps in the pool’s max HP.

Damage: 2.65

Speed: 2.5

Size: 2.975

“Become a vile creature of pure wickedness that drains the life from others while driving them mad with fear.”

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(Clay Magic)

  • Swamp Magic- Fire out globs of swamp muck made of thick clay, sticky mud, and other detritus. Apples slowness, soaked, and poisoned for five seconds. Applies a muddy, greenish-blue screen overlay as well.

Damage: 2.7

Speed: 2

Size: 2.975

“What are you doing in my swamp!?”

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(Laser Magic)

  • Fusion Magic- Slam particles together with enough force to fuse them together, resulting in insanely hot and violent eruptions of cosmic radiation capable of melting flesh. Applies scorched for five seconds and irradiated V for fifteen seconds. Attacks leave behind clouds of cosmic heat and radiation that continuously reapply the debuffs until you leave the cloud’s radius.

Damage: 2.65

Speed: 2.875

Size: 3.2

“The power of the cosmos in the palm of your hand.”

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yeah they already kinda do that ig

oh fuck

speed and growth already exist

bro please use

this, it would make it so much more

readable :sob:

Suggestion outside of- holy hell that is a lot of magics.

i gave up trying to read after i saw losts having 2+ in 2 or more stats

yeah.. don’t cook on balancing ever again..

I keep getting smoke magic in my dreams

I had a dream EBG got a smoke element and now its just in my subconscious :broken_heart:

omg ebg mentioned in 2026?? i miss when it still got updates

Hopefully Maple will deliver us from this cold, dark world

fr, but it seems like development on elemental frenzy is on hold for a bit since he’s helping with a mysterious bigger project (there’s also elemental warzone but it’s on hiatus :broken_heart:)

Arcane Arena also is still open but I advise against playing it because I don’t want to reward the hackers that stole it

And obviously it’s not receiving updates

Sand mention :speaking_head: :fire: :fire: :sand_magic_var3: :sand_magic_var1: :sand_magic_var2: :100: