Lost Magics
(Direct Base Magic Evolutions)
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(Ice Magic)
“Incredibly cold to the touch, Freeze magic produces ice that freezes anything it touches at a surface level, coating it in a thin layer of ice.”
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(Acid Magic)
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Corrosion Magic- Release a corrosive mixture from your body that slowly dissolves whatever it touches. It will apply a DoT debuff when it hits NPCs or players.
Damage: 1.4
Speed: 1.425
Size: 1.4
“Release dangerous, foul-smelling chemicals to wear away at whatever it
touches, both living and not.”
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(Glass Magic)
- Mirror Magic- Create shiny, reflective surfaces that shatter upon hitting something, releasing many reflective shards. Amazing magic for clashing, applies half a second of blinded and bleeding.
Damage: 1.85
Speed: 1.2
Size: 1.45
“Unleash fast, flashy constructs of a glassy, mirror-like material to make your opponents bleed and go blind.”
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(Metal Magic)
- Dense Magic- A magic that takes the form of metal that travels slowly but deals a lot of damage and applies two seconds of severe bleeding.
Damage: 2
Speed: 0.5
Size: 1.35
“Unleash heavy, compact blasts of metal with immense density and weight to crush anyone and anything in your path.”
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(Sand Magic)
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Dry Magic- Release sandstorm-like gusts of wind and sand that sucks the moisture out of whatever it touches, slowing and weakening them. Applies three seconds of slowness, sandy, and increases damage taken from hot magics.
Damage: 1.525
Speed: 1.2
Size: 1.685
“Dry up any and all water in your path, leaving things crusty and mummified.”
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(Magma Magic)
- Volcanic Magic- A searing hot magic where you launch scorching volcanic rock and molten magma at your enemies. Applies melting and bleeding for five seconds.
Damage: 1.875
Speed: 0.7
Size: 1.875
“Melt your enemies with the weight of heavy magma and searing stones, leaving them a boiling pool of liquid rock.”
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(Wind Magic)
- Air Magic- Create compressed air blasts that unleash massive amounts of force, crippling your enemies and sending them flying. Applies bruised for ten seconds.
Damage: 1.225
Speed: 1.85
Size: 1.5
“Manipulate the air around you to unleash crushing air blasts and devastating shockwaves to batter your enemies and send them hurtling into the sky.”
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(Ash Magic)
- Petro Magic- Release thick clouds of black soot to fill the air, choking out and petrifying those caught inside it. Applies petrified and being inside the clouds does a small amount of DoT.
Damage: 1.4
Speed: 1.1
Size: 1.55
“Turn everyone around you into statues, freezing them in time beneath a thick layer of soot and hot cinders.”
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(Light Magic)
- Speed Magic- Propel blinding bursts of energy at insane speeds, leaving your enemies dazed and confused. Applies blinded and slowness for two seconds. Blinded can stack up to 5 times.
Damage: 1.35
Speed: 2
Size: 1.2
“Supress your enemies with rapid and blinding bursts of energy, leaving them vulnerable and confused.”
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(Water Magic)
- Brine Magic- A cold magic that drenches enemies in copious amounts of salt-rich water, leaving your enemies encrusted with salt and soaked. Applies soaked for five seconds and applies a new debuff, Encrusted, which temporarily petrifies you on the fourth stack without removing soaked.
Damage: 1.525
Speed: 1.55
Size: 1.45
“Leave your enemies soaking wet from water that’s rich in salt, which deposits itself and hardens into clumps on others.”
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(Poison Magic)
- Disease Magic- Expel deadly clouds of miasma into the air, inflicting terrible illness onto whatever life is around you. Applies a new debuff, Diseased, which does low DoT for thirty seconds, but cannot stack and can be cleared by a healing potion.
Damage: 1.1
Speed: 1.2
Size: 1.895
“Cast deadly plagues and pestilences on any living thing in your path.”
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(Snow Magic)
- Chill Magic- Release blasts of incredibly cold air, freezing moisture in the air into snow in the process. Applies a snowy for three seconds and leaves clouds of snowflakes behind that do DoT.
Damage: 1.4
Speed: 1.6
Size: 1.55
“Make your opponents chill out by dropping their temperature with blasts of snow and freezing cold air.”
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(Fire Magic)
- Combustion Magic- Unleash bursts of volatile fire that explode on impact, creating clouds of choking smoke and showering droplets of fire into the environment. Applies burning for five seconds and creates DoT clouds on impact.
Damage: 1.525
Speed: 1.45
Size: 1.4
“Cast explosive bursts of fire to choke enemies out with thick clouds of smoke and flaming rain.”
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(Explosion Magic)
- Crash Magic- Produce devastating blasts of explosive energy to engulf your enemies before they can flee. Applies charred for ten seconds and bruised for three seconds.
Damage: 1.525
Speed: 1.5
Size: 2
“Unleash pure, destructive force in colossal blasts to envelope anyone and anything near or in front of you.”
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(Lightning Magic)
- Rumble Magic- A magic that lets one manipulate electrical currents in the air to cause sudden, loud sounds or intense vibrations. Sparks of electricity will appear with these bursts. Applies slowness for five seconds and does a short stun.
Damage: 1.585
Speed: 1.7
Size: 1.45
“Leave your enemies deafened and confused with thunderous booms and dangerous vibrations.”
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(Wood Magic)
- Growth Magic- Create various trees and plants at will, allowing you to heal the environment and ensnare your enemies. Applies bleeding for ten seconds and slow for five seconds.
Damage: 1.5
Speed: 1.2
Size: 1.6
“Embody nature, healing the environment around you, and invoke its wrath by letting it reclaim your enemies.”
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(Crystal Magic)
- Prism Magic- Create beautiful crystalline constructs that brilliantly refract the light around it. Applies crystalized, and applies a second of blinded when the fourth stack shatters the crystals.
Damage: 1.8
Speed: 1.5
Size: 1.4
“Craft crystalline masterworks and embedded the shards into enemies to cause a brilliant burst of light upon shattering.”
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(Shadow Magic)
- Illusion Magic- Conjure up terrifying dark shapes and illusions with dark, sinister energy that absorbs all light around it. Applies drained and slowness for 2 seconds on impact.
Damage: 1.7
Speed: 1.625
Size: 1.4
“Create terrifying specters and phantoms out of shadows darker than the blackest of night.”
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(Earth Magic)
- Seismic Magic- Unleash powerful shockwaves into the ground around you to splinter the earth and send sharp fragments spiraling towards your enemies. Applies severe bleeding.
Damage: 1.875
Speed: 1
Size: 1.725
“Shake the earth and make everything around you crumble as you send its shrapnel flying.”
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(Plasma Magic)
- Particle Magic- Supercharge the particles in the air, creating angry and erratic bursts of energy that slowly eat away at living matter while they burn. Applies scorched for three seconds and the new debuff, Irradiated, for ten seconds. Irradiated causes any attacks those affected use to do a small amount of recoil damage.
Damage: 1.725
Speed: 1.675
Size: 1.325
“Burn and break your enemies down with volatile and dangerous supercharged particles.”
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