Maintenance
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All types of armors and accessories, except for amulets, would now give bonus defense.
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Armors like sunkens, steel armors or anything related to heavy armors would still have the highest defense, armors that doesn’t focus on defense would only get a few bit of defense such as 40 and 20 for accessories except amulets. The bonus defense should scale with the level of the item, the given numbers are only examples.
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Existing armors and accessories with defense would only have an addition to their stats.
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If the armors and accessories aren’t maintained, then the bonus defense would be removed.
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Armory shop npcs would now have the option to fix your armors and accessory for a price aside from selling newbie items and then having no use upon reaching max level.
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Armors has 50 durability and accessories has 30 durability. Each fights you get into would reduce the durability by 1 and reaching 0 would remove the bonus defense stat. For clarification, no matter how many hits you take in a single fight, it will always just reduce the durability by 1 once the fight ends.
Pros
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Low defense focused builds would last more than 5 hits.
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Piercing would have more use aside from countering specific builds.
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Glass cannons would not be safe from the damage bonus of piercing.
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Low level players would gain more defense from low level armors and accessories.
Cons
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Prolongs battles a little bit.
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Doesn’t punish players who runs glass cannon builds.
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High defense focused builds would become really tanky.