If you could make a Magic to add to the game, what would it be? Have in mind that they are not limited to the Classic spells like blast, beam and explosion, so be creative and have fun, remember to add some details about the lore of it if you want
Piss magic
Frost metal magic all the way.
Mine here…
Warden Magic - Ancient Magic (has nothing to do with vitality)
Warden Magic works as the following:
You can create weapons, being them swords or Guns, each weapon disappears after a while, and are not as high-quality as normal weapons
Spells-
Quick draw-Sword
The Character draws his Magic circle, from it appears a handle, and by pulling the handle out the sword’s blade is created, ready to be used
Beam draw-Sword
The Character draws a Magic circle, and from it a sword is thrown at fast speeds at the target
Beam draw-flintlock/musket
Same thing as the sword, but instead of sending the gun flying, it actually shoots
Aura- The warden
The Magic user covers himself in a White energy, his skills with weapons are increased by a lot
Aura- The weapon’s thief
The Magic user becomes able to create copies of the enemy weapons, those being absolutely identical (unless it is an exalted weapon or byond) but doing so makes the weapon appear out of his own body, hurting him in the process
Lore- a very Long time ago, when the world was still a big continent, a kingdom was at its peak, Magic was abundant and The people almost didnt fear The dark wizard, all because of their guardian, a user of warden Magic, he was called Octavius, the Gates of Ironhealm
All those who dared to try attacking the kingdom where covered in a Rain of swords and bullets, many attempts of the dark wizard to steal his magic, but every time he would fail, army after army, the life was prosperous, but it didnt Last Long, the entire continent was destroyed by the dark wizard’s efforts to try and kill The War Phoenix, and soon enough, warden Magic fell into Oblivion
Stuff i forgor about
Damage-1.3 (sword attacks) 0.8 (gun attacks)
Speed-1.1 (sword attacks) 2.0 (gun attacks)
Size-1.3 (sword attacks) 0.5 (gun attacks)
Batonged- slightly decreases the oponent stats on hit, 0.1% can stack up to 1%
All attacks also apply bleed since they are weapons
Batong lowers 10% of damage from all magics, doesnt affects DoTs or pure weapon damage
Feels like Armory magic might fit more
Warden like prison warden, they guard the armory and make sure all prisoners stay in line, but yeah armory Magic would also fit well
I had an idea for leaf magic in school some time, and I know while Vetex won’t add anything directly plant or life related the least I can do is have ideas
Than share your ideias with us! That is the point of the post, if vetex added any of these i would be surprised lol
The magic system is boring
Than make a new one
You want me to make a new magic system?
Yeah, make one and share it, would be interesting
You asked for it.
Leaf magic
Damage: 0.85x
Speed: 1.6x
Size: 1.1x
“Awaken gargantuan leaves to smite foes, only becoming stronger the more you ignite them.”
Variants: Summer (yellowish-green), spring (bright green), autumn (yellowish brown)
Role: heat-based synergy catalyst.
Status effect: Greened/leafy
Base for heat based offensive synergies. Coats the target in leaves.
Synergies:
Acid: clears greened to do 5% more damage.
Ash: deals 10% more damage and petrified the target no matter what.
Crystal: Does 20% less damage to greened targets.
Explosion: deals 10% more damage on each hit.
Earth: deals 5% more damage to greened targets.
Fire: clears greened and does 20% more damage, if it’s possible the burning effect from igniting greened could be unique and could stack with fire’s regular burn.
Light magic: deals 35% less damage to greener targets (photosynthesis)
Lightning magic: deals 5% more damage to greened targets and clears it.
Magma: deals 20% more damage to greener targets and applies burning instead of melting. This interaction can only happen once every 15 seconds.
Plasma: deals 15% more damage and clears greened.
Sand: deals 5% more to targets who are greened.
Water: clears greened, dealing 15% less damage.
Wind: clears greened and does 5% less damage.
Wood: deals 15% more damage to greened targets without removing the status.
Oil magic
Variants - Sunflower(piss), Olive(more piss), Petroleum(black piss)
Mist magic for my 5th file, Felix Mist professional assassin.
wood and leaf magic warlock…
Realistically, I’d add at least Ink Magic back in. If I can’t, though, I’d go with Flora Magic, based around different kinds of plants and stuff. The general idea would be to let it cause multiple statuses, but much weaker, and also because the closest thing we have to a plant-based Magic is Wood.
I’ve only ever seen one person, forums or not, use Wood.