be honest. clashes are that one feature that exist but you never use them
clashes should be more useful, because as of now if your magic has high dmg and speed you’re set to win
honestly i dont know how clashes could be implemented more
also if you say “Well if clashes get implemented then heavy magics like Gold would win every 1v1”
while you would get an advantage in 1v1s with gold you have to account that gold is very slow and most gold mains resort to tank builds that go close range
if clashes get more useful then people can stop cheesing in pvp with magics like paper, where its god tier power and god tier fast
Once we get to level 5000 all of our spells will probably be a lot bigger and clash more often. I would assume spells that take more levels to get would be bigger like ultimates in AA for example but also at level 5000 we could also get a lot of magic size and force clashes to happen.
Clashing feels awful for me considering client sided pvp’s. Let say you clash long range as a slow magic. It’s nearly pointless since you can just side step or block rather than having to go through your magic energy. Close range can be awful as well for the slower magic (1/100/100)that win the clash since one triple blast from a fast magic (3/20/20) could sneak through regardless of the clash.
My opinions on clashing might change when power is scaled to the multiplier of the magic though.