Make criminal NPCs not target low level players

Make criminal NPCs not target low level players
effort 4.722222222222222 18 quality 4.7 20 reasonability 4.809523809523809 21

Bump lol

Please. I do not desire to be murked by someones level 260 rival just because i lopked at them wrong while fishing.

bump

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IMO nice suggestion which will help newer players not die fast, but if you somehow have a level 160 rival at level 75 i don’t think this should apply if its your rival. (maybe i missed something in the suggestion if its here mb)

eventually we will get level 320 rivals (likely next update or 2) and we will be like level 150, so it makes some sense that if its your rival as rivals you will just fight. of course this will likely not happen cause of option A gaps but if its B i could see this being an exception

ok reasonably you would be completely unable to do this so
besides it’s one npc, you wouldn’t encounter them EVERYWHERE

Honestly a good idea, I feel as there should also be an opposite to this where if you’re too strong then the opposing NPC won’t come at you asking for suicide. I don’t really like getting combat tagged in the middle of Sameria while trying to do treasure charts.

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maybe if these conditions apply to you compared to the npc (level 50 npc vs level 100 player OR level 100 npc vs level 175 player) the npc will have a 5 second timer before running away

actually that makes sense, a level 23 is not going to dare challenge a 140

funny hothead npcs

the poor lvl 23 criminal when some random lvl 140 player pulls up:

You no longer get harassed by random low level criminals when you are trying to do like a treasure chart or something

“A bounty hunter… Bounty hunters are nothing to me!”
gets blasted with the sheer force of ten thousand suns