Make criminal NPCs not target low level players

Make criminal NPCs not target low level players
effort 4.722222222222222 18 quality 4.7 20 reasonability 4.809523809523809 21

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Alright guys, we are now removing t jumping, magic, aura, spirit weapons, all fighting styles other than basic combat and boxing, awakenings, the dark sea, the plot (protagonists only exist in unrealistic storys :nauseated_face:), and of course vetex since developers don’t exist (unless simulation hypothesis is real I guess)

aura exists, forumers just dont have it :fr:

Ok think of it like a pipebomb!
Once you realize its there, you have 5 seconds to get the fuck out the way before you die
Oh wait
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I love interrupting fartman

Well, as Vetex said

Gameplay > Lore

AO is already not-user-friendly to new players. Doing something to rectify that—if even only partially—is worthwhile.

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good idea and nice dialogue suggestions :+1:
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how vetex expects a lvl 36 gen 5 player to be like when seeing somebody’s lvl 260 rival:


what the lvl 36 is actually thinking: (he forgot what the G key does)
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whose side is rb1 on bro :sob:
rb1 bossfight and he has clones that change between attacking you and attacking him

he is on every side
that’s how he is everywhere every time you can’t escape him

hot damn those npc lines are fire.

on the other hand is the timer really necessary? or could we just simplify it to they wont attack you unless you hit them first

it is so that it still keeps some of the danger, besides on most islands there’s an object to go and hide behind cause the timer would reset whenever you got out of line of sight

Amazing suggestion! This would greatly help new players as well as make it less annoying for everyone else. This would be perfect for full release!

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a man’s fart will never die

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hmm