Currently, forceful jewels work as percentages, so they only work for wind, because wind is the only magic that has knockback.
Please change this to either work as set knockback values, like in WoM, or give each magic a knockback stat. It can be inactive until the player equips forceful jewels.
Attack knockback, in general, is a pretty shit stat nobody asked for.
We already use intensity for it. Or attack size, if you use Wind Magic and want BETTER KNOCKBACK
i dont think it should be removed because it could be used for some interesting builds, even if it doesn’t do much. it also still creates build diversity, which will help with depth.
wind and boxing knockback would still be a lot better, the gems at the max, for non-wind and non-boxing, would probably just provide a bit of knockback, like 3/8 of what they could do for wind.