fall damage
you now lose 60% of notes on death, and 100% if you combat log
combat logging makes you lose 25 levels
guns now give realistic damage
arcane adventures impact fist
FUCK YEAH FATALITIES IN AO
dude imagine doing a sub-zero spine rip on elius when you kill him that would be crazy
ngl I want some crazy ass build exclusive finishers in the game
like a mage can make a small attack out of their magic that violently rips the target apart
now i kinda wanna know which one for each currently
the only guideline i’ll give is that berserker gets a bruce lee one inch punch
warriors just get their weapon and depending on what it is, the executions are different.
but for example a gun would be rapid firing at the targets chest, then a final, charged bullet directly to the head
since roblox is apparently going to allow more mature content like swearing, dating or gambling, maybe they could allow a bit more blood and gore, albeit with a higher age rating (16/17).
or maybe thats still a horrible idea and is just me, idk.
ROBLOX SEX ROBLOX SEX
galleons are worth more than a dollar tho
fall dmg
Strength should give 1 or 2 points of HP for every point invested
Fighting Style mastery requirements should be lessened on basic skills and moved towards rare techniques and above, additionally, they should be harder to train because I ended up training mine to mastered in 15-20 min farming Elius and my experience is absolute.
As a consequence of this mastery should also enhance the effects of a fighting style (more sea water energy for sailor, thermo burn intensifies, boxing amplifies ranged attacks through the logic of the whole wind aspect, iron leg is uh… harder?).
Probably tie this into the future tiers where we can evolve it once we master and upgrade the style, we’d probably all end up regressing into initiates for our highest tier and the bare minimum our current rare technique.
The final result meaning we’ll have harder to reach tiers as we move along (initiate being the new mastered, adept being 2.5x longer from amateur to initiate, and mastered being a truly a grind but will eventually allow for the style to be upgraded).
Anyways I think that’s enough for my mid idea
I also should be allowed to gobble this thing down mid fight
remove the map and add 2000+ more meters of travel distance between every island
add a one piece game-style training system where doing specific tasks or milestones increases a specific stat (defense, power, agility, etc) by a low amount
require manual acceleration, deceleration, and turning velocity adjustments in ship control, and remove the ability to control cannons from the captain’s seat
make it so that all insanity rapidly scales the longer you are exposed to it even if at the bare minimum, with dangerous and unstable levels reachable in less than 2 minutes of exposure
make certain spell types wholly unblockable and unparryable no matter the damage
make it possible to stumble upon and encounter enemies of level 300+ as early as redwake, which are naturally hostile and near impossible to defeat or run away from fairly
GPO Travel system
exactly what I had in mind. No navigation system whatsoever, guess. and if you get it wrong may the gods favor you for you shall never return to charted waters
y’all are too good at this it scares me
wait wtf this is a good suggestion doe smh
that’s already planned for some lost fighting styles and as a scroll spell.
Players can now use curses.
WoM players keep their old boss drops with oathkeeper and the axe (forgot the name) and have a full moveset. and they stay as unobtainable
Instead of choosing magic, you now have to spin for them, base magics have a 95% rate, Lost magics have a 4.95% rate, Ancient magics have a 0.05% rate. You can also only get new spins buy buying them or completing the entire storyline
Add pets that enhance stats and magical abilities
Add a 2x EXP gamepass, More durable Pirate ship gamepass, Galleon purchases, Cosmetic lootboxes, Treasure Chart tracker gamepass, 2x Luck gamepass, and a stat reset purchase
Add random anime characters for no reason
EXP gain through exploration, fishing, cargo, and everything else is disabled, You can only gain EXP through doing quests
Add rare 1/100000000 chance Curse spawns
Every boss now scale to your level. So a lvl 125 player will face Iris the anomaly with +4k hp. And maybe an extra new moveset to make it harder.
Basically every boss will be as hard as the last boss you fought in the story quest.