Proposal
Make more stable/unstable god imbuements which vary in strength and complexity at the cost of more drawback or specific conditions to unlock.
Details/background on your proposal
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It is about getting multiple imbuements from the same god based on your relationship with them.
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God’s Approval - The achievement-like list consisting of specific actions that cause you to become closer to the specific god, allowing them to lend more of their power to you. Each unlockable god imbuement can be obtained from both - story progression and gameplay.
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God imbuements vary in their effect on your gameplay. For example, basic Poseidon’s imbuement just gives you a plain stat boost rn, while advanced variants could give you more stats in water or enhance your movement abilities there at the cost of more drawback or being weaker/slower above ocean while it is chosen. Same goes for every god based on their domain.
Reason to add/change
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God imbuements are too weak right now and don’t bring anything new into the game.
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Oracle’s attacks are a mix of abilities from other classes, they lack any uniqueness.
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By adding many specific imbuements you raise Oracle’s Environment Awareness, something that was already done with warriors by letting them to choose their weapons when they struggle to win in certain circumstances. Changing relics is not enough because of the problems I stated above. This “Awareness” will allow them to prepare for sea or land battle, mobile chases or tanking and etc.
Questions and Answers:
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“Do I lose all my progress with gods when I delete or move on to a different file?” - Up to devs, I expect it to be soulbound.
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“Oracles are already too strong, no need to buff them” - Yeah, they are good despite being heavily unimplemented. But new imbuement don’t always have to be stronger than the already existing ones, their initial purpose is to provide oracles with more unpredictable and customizable gameplay.