yes bro I sure do love trying to shoot someone through a tree with the oathkeeper and the cuts flying 200 kilometers away from the target because oopsie!!! there was an angled part mesh part!!! oopsie!!
yes bro I sure do love trying to shoot someone through a tree with the oathkeeper and the cuts flying 200 kilometers away from the target because oopsie!!! there was an angled part mesh part!!! oopsie!!
Is this possible? I think it’s more of a Roblox problem since I’ve seen it in a lot of games.
That’d be nice, you have my vote. Now people can only PvP with mouse lock, and moving screen with right click, no more cursor on person to target magics, no more.
what?
why would they only be able to aim with shift lock if it the actual aiming worked exactly the same way???
i has vote. you is hav me support
Yes.If this can be fixed please do it.Hate it when im on the ground in arena and the attacks go anywhere else except where the cursor points to.
I’m not really sure if that’s fixable at all, I guess it would be nice if it was
But how would that work, is it based on your camera angle or something? If the cursor doesn’t stop on parts, then would you still be able to aim somewhere else than directly in front of you?
Like for example, if your cursor is right next to your character, would your charater turn 90 degrees to the right and shoot there, would it aim at the infinitely far sky box, would it aim toward the screen… Remember that’s a 3D game. I highly doubt you can change that without going directly to a locked cursor shooter style, TPS or FPS whatever.
dude I don’t even know
ig shiftlock would fix too probably, partially
i think ive played some games that do this
but the issue i had with them was that my aim becomes less accurate the further from the center of my screen my mouse is (something smart about having to do with you aiming from one position, but your attacks are coming from another position, so the accuracy isnt lined up)
but yeah mouse position will mess with your aim if you aim at part corners
I’m not even sure what this is about… projectiles already go towards your mouse, not parts. The video also doesn’t help explain it at all
my guess: see how i’m aiming at the rock?
his idea is that i should aim past the rock, as if it wasnt there
imagine if I were aiming at something far away, and then suddenly that rock appeared under my mouse cursor. Now I’d be aiming at a spot very close to me, when what I want is to keep aiming at that far away place I was before.
OR
imagine i was aiming at a rock very far away from me and then that rock would continuously move towards my camera. I DO NOT MOVE MY CURSOR. if that happened, id be aiming closer and closer to my character as the rock got closer to my camera. I would no longer be aiming at the original position of the rock, despite the fact that my cursor never moved.
i dont know how some games do it, but im guessing it’s something like:
(camera.cframe - mouse.position).unit * -100
again, this is just a guess and i dont actually know how it’s done
but what this would do is always aim in a direction (if you dont move your mouse), despite what parts appear under it and how those parts move.
you dont actually aim at where your mouse is
if you want to hit something accurately you either:
also i could be wrong with how this works (its some big math stuff about triangles and perspective and angles)
also he could be talking about something else entirely and i misunderstood
idk it’s just that oath’s cuts are often really buggy, and since their main advantage is piercing through solid surfaces they shouldn’t really be like… focusing on a part that the cursor is pointing at
like in the image the guy sent above
You can’t do this, because to roblox, your mouse is on the tree, and there is nothing else there according to the game. Aim simply doesn’t work like this.
pain
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