I know it would make the game laggier by a good bunch
but I’d rather have 50 fps then have literally every attack my enemy does hit me despite it visually going behind them in the exact opposite direction to me. Seriously, last time I pvped EVERY attack visually missed me by a good couple player lengths-literally behind them
like god, I genuinely don’t understand how it’s possible to make a system that’s capable of desyncing THAT badly
also, if this happened, then grabs would finally actually be reasonable instead of weapon grabs having island sized aoe and rushdown being purely visual
call me a skill issue if you’re carried by the enemy not being able to see where you’re god damn attacking but like seriously, can we please have SOMETHING to fix the desync?
It’s primarily beams, and shots I’ve experienced being shot the complete opposite direction, yet still hitting me, so I’m wondering if there could be made any specific changes for the instant attacks?