average roblox battleground games ahhh fighting style
I was thinking about that but Ash is not a solid magic so i’d say those forceful bursts of Divergence Fist would just clear the Ash Cloud instead of crushing it to the victim harder (Because its literally not solid)
i meant petrify, not ash, you can apply petrify with charred and fire too… and petrify covers your target with solid rocks, thats why it stuns
Logical, I see. But it’s an old version of the FStyle anyway so I dont really bother about it… But you do have a good point here so i’ll change that
There bro😇
Charred is basically having burnt coals on you so that’s why I added it also
Phantom Style.
Charging attacks will instead set up a “Phantom.”
You can only move at walk-speed while setting up a Phantom. You will attack with no charge boosts upon releasing the key.
For every technique you use, the phantom will either deploy based on a time interval (depending on how long you were charging the skill) or upon doing another skill (depending on your choice during technique creation).
The Phantom will do the attack you were charging at the time of setting up the phantom. If the phantom hits your opponent, it will apply a status that increases the damage of your normal attacks with this Fighting Style. Similarly, your Fighting Style will apply a status that increases the damage of the Phantom. Each status is cleared upon hitting the opponent with the boosted damage.
Oh yeah for fun: you have a “Concentration gauge” which determines “Phantom HP.” Every Phantom you try to deploy will take from this, and any damage your Phantom takes will deplete this. When it hits zero, any damage your Phantom receives will cause you to take the damage as well. Have fun fighting anything with AOE (double damage received).
A bit complicated, but sounds interesting
Frigid Finality:
taught by a blue ghost on winterveil i guess
Makes you permanently have the freezing effect without inconvenient visual effects
M1s and Shot deal drawback as much as pre-release Vitality
just straight up cant do the skyhall story because you melt at vents of aeolus
f i s h:
equips a fish that you can throw at people, slap people with, and instantly deplete others’ air meters while underwater
Frigid Finality sounds like just uhh… Okay.
But the F I S H is cool, i’m a Fish Gang guy.
f i s h was the low effort post…
frigid finality was the build up i dont care about it and it sounds cringe
I tried to balance this based on pre-existing fighting style statistics
Frenzied Fist
The school of this fighting style has long since been lost to time as all of those who have inherited its teachings perished after trying to improve it.
This damage is proportional to the damage of the used attack.
This damage cannot kill the user and will be lowered so that it leaves them with 10% of their level's maximum health.
This meter does not drain until the user is out of combat or triggers the 'Frenzied Trance' mode.
The meter is filled proportional to the damage taken with an upper limit.
Fighting style statistics are increased,
Damage taken from Frenzied Fist's passive is withheld until the mode ends before being divided by two.
All attacks inflict the 'Energy Deviation' status effect for 4 seconds.
The 'Frenzy' meter begins to drain at an exponentially increasing rate.
The 'Frenzy' meter can still be filled by taking damage.
Unlike the passive effect of this fighting style, it may be lethal.
ⅹ1 Size,
ⅹ1 Speed.
ⅹ1.2 Size,
ⅹ1.2 Speed.
...of Frenzy,
Mad,
...of Madness,
Manic,
Crazed.
ⅹ1.15 Size,
ⅹ1.1 Speed.
ⅹ1.2 Size,
ⅹ1.2 Speed.
Storming Style
1.2 Damage 1.5 Size .8 Speed
Taught by some old guy I guess
Uses lightning and clouds, looks similar to death curse except it’s lighting and storm clouds, also has fairly good knock back, and can paralyze, the clouds are basically poison clouds except can’t explode and a bit weaker.
(It’s not very good)
had one idea for a heat-based (or maybe even electric based idk) fighting style where dealing damage would fill a bar similar to thermo fist, but instead of getting buffs as the bar fills, you instead gain charges (up to 4)
by either timing a button press as you’re about to/as you hit your target, you consume a charge and deal increased damage and inflict like, burning or w/e
bar cannot be charged outside of fights and quickly loses charge out of combat, but loses bar really slowly in combat (like youd have to be standing there and not attacking for like a minute straight for it to even be noticable)
basically fighting game ex moves. thats the whole gimmick.
Chompy Style
Slow in speed but inflicts stacking bleeding.
You’ve got spikes in your mouth designed to tear through flesh, use them.
Red & White colors!!!
Rage Fist.
Particularly weak at first but powers up as you take or deal damage.
Lower health amplifies attack speed and damage, while INCREDIBLY ramping up charge scaling, meaning fully-charged attacks are a lot more devastating than usual.
Try to deliberately take damage to power yourself up!
I just love this one, oh my god.
But the only thing i’m kinda worrird about is that using attacks makes you take damage. Which means, it stacks with drawback and makes it so much less effective with drawback builds
I would make it so when you take damage your meter fills up, but that’s purely your idea so i’ll just rank it 9/10 due to this thing, good job bro
Considering how the mode meter fills up, drawback could prove to be beneficial as it would allow you to fill the meter faster and to keep it up for longer.
Yeah, but from now on your drawback CAN kill you so it’s really controversial and risky hehe
But in my eyes this FS just became even better at this point, also imagine a Juggernaut Frenzied Fist with drawback
Alright guys, hear me out… this one might sound a bit weird…
Knocking Fist?
- You could like attack the targets pressure points to try and stun them??
- At higher levels might have lightning like effects???
Dragon of War Sea
1.0x Damage, 1.1.x speed, 0.9x size
This style involve filling 3 stage of gauges called Heat (not related to thermofist by any mean) which fill up as you hit enemy.
new technique option will come with it at master mastery, this technique is called “Heat Action”,
Heat Action allow you to grab your enemy which will create a different cutscene and animation depend on where or what is the nearest thing you grabbed your enemy at.
(Using it on the ship cause you to slam enemy head against the helm, using them near the sea allow you to throw them into the ocean etc.) This can deal a lot of damage but will fail to register if you dont have enough heat filled up.