I recently started a topic where you make your own magic. So now, it’s time for Fighting Styles! Make an original, funny and very interesting fighting style idea for enternaining purpose, and then, we will choose the winner of this Discussion!
I’ll start it with my own idea, but it was originally my Suggestions fighting style, but since I still didnt get applied I will write it here. Note, that this idea I will write here is OLD version of the FS. The New version is going into Suggestions right after I get applied. The Old version is of course no longer a part of the Suggestion I will be making, but i’ll add it here in case it’s really interesting.
Divergence Fist - Old Version
Name, description:
Divergence Fist - A fighting style which uses dark energy and precise strikes to deviate the main hit into multiple strikes in order to attack several enemies or one with stronger power.
Icon:
A midnight trailed hand with multiple sparks (of the same color) on it.
Of course, the general color of this fighting style is Midnight.
Stats:
Damage: 0,7
Size: 1,3
Speed: 1,1
Where to obtain?
Most possible answer - an NPC. It could be obtained by completing that NPC’s quest and then, like the other quests for Fighting Styles, buy it for a price.
I thought it would be a good idea to add it on some island in the next update, but then decided that it should be in the Dark Sea, since Divergence Fist uses dark energy.
Summary:
Path 1:
Divergence Fist will be sold by a special NPC who can be found only in range 1, where insanity is not implemented yet. This NPC can spawn on any dark sea island with a chance of 1/7.
After interacting with him, he’ll start off agressively, but then calm down and you could either leave him alone or help him, starting the questline.
“Mayhem in the Darkness” - is the name of the Quest. When accepting this quest, 5 lesser atlanteans spawn on the island automatically. You’ll have to find them all and of course destroy them. After doing so, you have to find that NPC again (It doesn’t despawn like Hecate Essence does.) on the island since you have to Quest marks in dark sea (I think?) and then interact with him. Unlike every other fighting style currently, buying Divergence Fist doesn’t require you to pay galleons.
It rather requires you to have at least 10 black shards in your inventory and 120 stat points invested into Strenght.
If you somehow lose this NPC or even die in dark sea, you won’t have to repeat the questline again after finding it once more.
Path 2:
Alternative to the Path 1 in case it’s not reliable.
Instead of a NPC, you need to find a Midnight colored Ghost with Aura of the same color. The difference is that this Ghost spawns only in Far Reaches (Insanity 3 and more).
It’s a bit similar to the Path 1, however, instead of killing 5 Atlanteans you need to destroy only one, however it is much stronger. After that the Ghost will immediately teach you Divergence Fist without any cost except Stat point investment, before fading away. You can find it again with the same 1/7 chance on another island, though.
Passives:
Divergence - This is a passive EXCLUSIVE to Divergence Fist. Each hit, when initiated will then burst and split into multiple glowing midnight ripples (bursts, or vortexes) which deal additional damage to the enemy in radius. Each burst deals only 30% of the initial hit. Those bursts deal damage to everyone in the radius.
Scatter - A status effect which applies the Divergence Fist’s bursts on the target, not on specific radius. Guaranteed hits. It can be applied only on specific attacks.
Shattered - A negative status effect which reduces damage reduction of the victim by 12%. This status effect can be applied only if your attack deals 20% of enemy’s HP or more.
Synergies:
Divergence Fist automatically applies “Shattered” on Frozen enemies, which clears the effect. It also works on Petrified enemies.
Automatically Applies Shattered on Charred enemies but with 50% effeciency.
Deals 15% more damage against Drained targets.
Deals 12% more damage against Freezing, Petrified and Charred targets.
Deals 10% more damage against Frozen targets.
Deals 5% more damage against Paralyzed and Crystallized targets.
Techniques:
M1s - Each hit is kinda similar to every other fighting style (except Cannon Fist), however when actually hit a target, it will have the Scatter status effect for 2 seconds. 3 bursts, each one of them deals 30% of the initial hit’s damage.
Crash - The User leaves midnight vortexes behind him while flying, and when hit creates a lot of those bursts forwards. Increases the range of the attack in general. Each burst, however, deals only 8% of the initial hit’s damage.
Smash - When Explosion appears, it then creates 4 more smaller bursts which deal damage in their radius.
Rushdown - almost no changes except that it deals Scatter status effect which creates only 1 additional burst per hit an deals 2% of the initial hit’s damage.
Shot - After the main shot, emanates 4 smaller shots, each deals 8% of the initial hit’s damage.
Other techniques AREN’T affected, but rare Techniques are.
Synonyms:
Dark
Dusk
Ephemeral
Midnight
Divergent
Ripple
Vortex
Rippling
Scatter
Deviating
Deviation
Of Divergence
Warlord’s synergy Synonym:
Divergent