Oasis magic
-sand/water mutation idea
-healing effect to allies called “refreshed”
-damages enemies with attacks that create temporary fields of lush plants created through magic energy
Wasteland magic
-sand/poison lost mutation idea
-deals HEAVY damage and creates an effect called “contaminated”, causing the enemy to occasionally release a burst of deadly toxic sand that hurts the enemy if stepped on.
Dreamseer magic
-sand/shadow mutation idea
-inflicts “tired” to enemies
-tired can stack upwards to 14 times, and at 14, the opponent will reach a new status effect called “dreaming” , which causes enemy attacks to become extremely slow for around 2 seconds, also causes energy regen to stop temporarily.
Protosun magic
-sand/light mutation idea
-ALL attacks have a bonus damaging radius around them that acts similarly to pulsar, can stack with pulsar for more damage.
-synergizes with burn and will inflict “fusion” status if attacking a burned
or scorched target, causing an explosion that pulls in all stage hazards for X bonus damage (X = +10% of catalyst attack’s damage added for each stage hazard created)