I’m bored. Let’s make some cool lost or Ancient magics for enternaining purposes and choose the best one in the topic. I seriously hope there won’t be any mfs who will make an idea of… Uhh… Questionable magics.
Let’s start!
Monochrome magic
Black and White magic, being a Shadow “mutation”.
Silenced status effect. Forbids targets to use any kind of a spell, rite or a technique.
1.3x damage | 0.8x size | 1.2x speed
Drains color from surfaces it collided with, including water.
Speed Magic
0.3x damage | 0.6x size | 10.0x speed
Arcanium stats:
-50% power -100% size +250% agility
On hit:
On Enemy:
Decreases enemy movement speed by 15%(max 5 stacks)
On Ally:
Increases Ally Movement speed by 70%
Instant teleport dodge reflex
No reason to not use 20x blast or 20x beam as it’s instant. Something like this
Ok time to post mine again (yo forums now creates bulletins automatically once you place the first one):
Polychromatism
Mystery gel, the magic.
Colourful magic, depends on the magic it mimics. Effects are similar to light.
Its effect is that it mimics a random magic’s gimmick each spell, sometimes this could be simply modifying its stats, sometimes its gimmicks like gravity’s pull or light’s blindness. This also incorporates synergies between them. Lost magics are rare and ancients are rarer.
Green, gaseous magic that spawns huge clouds of disease with locusts, wasps, and other nasty critters dwelling within. The clouds also slowly move towards opponents, and can only be temporarily stopped by igniting them. Has a yellow variant too.
Both direct spell contact and cloud contact give the status effect of ‘Infested’, which deals +50% damage over 20 seconds, and also slows down the effected person’s stamina, health, and energy regen speed for the first 10 seconds.
Dread Magic:
Mutation of Shadow and Poison Magic
1.5x damage 0.6 attack speed 1.0 size
Applies Dread status effect, which reduces health, stamina, and magic energy regen.
Hellfire Magic
Mutation of Fire, Magma, and Plasma Magic
0.75x damage | 1.5x Size | 1.0x Speed
Burns EVERYTHING
Hyperburn status effect: literally burn but way more damage (150% of initial impact damage as DOT in a span of 10 seconds)(cannot be cleared by water magic but can be cleared by water mutations and wind/wind mutations)
might be a little OP
**Void magic **
Magic which creates Space-time rifts and dark matter to devastate your enemies.
Damage: 2.5x
Speed: 2.2x
Size: 1.2x
Applies Nullified status effect which decreases the target’s damage reduction by 100% and deals 1% of the initial hit’s damage per second. 5% in total.