nah i would just have it, have a visibility effect like sand or light or snow that scales with the amount of destructions some kind of screen breaking effect making it harder for people to see in pvp.
So you’re basically proposing that every single skill, magic, fighting style, weapon and relic in the game should have some form of area denial as a bandaid-fix to terrain destruction’s problems, which already has the usefulness of creating holes for cover and destroying cover for your enemy?
And attack destruction is not even bad as it increases clash rates, my friends are able to outclash ultimate art blasts with rapid fires with attack destruction lol
Making attack destruction have a rugged terrain feature would just make it like another sub stat like piercing or something