Making the *destruction* stat better

Making the *destruction* stat better
effort 5.0 1 quality 5.0 1 reasonability 5.0 1

Right now, the non-armor stat of destruction serves next to no purpose in battle or in general, with the only reason to have this being destroying walls to get to chests. I plan to increase the destruction stat’s usefulness in and out of battle.

In battle:
Destruction would now not just serve as breaking parts of terrain, but would now affect rubble. The more destruction, the more terrain turns into rubble when attacked.
Rubble would then be able to get launched when attacked, applying extra damage and bleeding to your opponent. If struck with magic or spirit energy, the rubble would get imbued, and that effect would be used instead.

Out of battle:
Destruction could now be a useful tool for climbing. Destroying the wall of a mountain could make platforms of said wall stick out from the crater for the user to jump on/recharge dodge reflex or air movement.

Q/A:
just ask me questions and I’ll edit

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Doesn’t destruction increase puddle/cloud size?

mabye
either that or intensity
lemme search it up somewhere

It’s not on the wiki :confused:

yeah it does

noted

Still useless for non-hazard magics (except hearing damage)

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you can use them to farm clearstones or growth saps

what about in battle

ehhh you can deal more dmg to ships ig

Cannon

this is completely unrelated but am I the only one who has been seeing much, much, less suggestions than before? I swear people have been posting them less and less since nimbus released.

probably due to there being very low chance of them being seen by anyone with any sort of power to get them added atm

What Edward said along with the fact less and less people apply and succeed in getting suggestor because all their ideas either aren’t liked by the mod team, were suggested before, or violate the rules

its so over…

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