Right now, the non-armor stat of destruction serves next to no purpose in battle or in general, with the only reason to have this being destroying walls to get to chests. I plan to increase the destruction stat’s usefulness in and out of battle.
In battle:
Destruction would now not just serve as breaking parts of terrain, but would now affect rubble. The more destruction, the more terrain turns into rubble when attacked.
Rubble would then be able to get launched when attacked, applying extra damage and bleeding to your opponent. If struck with magic or spirit energy, the rubble would get imbued, and that effect would be used instead.
Out of battle:
Destruction could now be a useful tool for climbing. Destroying the wall of a mountain could make platforms of said wall stick out from the crater for the user to jump on/recharge dodge reflex or air movement.
this is completely unrelated but am I the only one who has been seeing much, much, less suggestions than before? I swear people have been posting them less and less since nimbus released.
What Edward said along with the fact less and less people apply and succeed in getting suggestor because all their ideas either aren’t liked by the mod team, were suggested before, or violate the rules