Merchant became even worse

I too enjoy Merchants being gutted more than they already were, to the point that they’re only good for getting the Coal and Notebooks needed for other deckhand upgrades.

Really, they should be able to sell stuff higher than Uncommon, but only if that stuff isn’t Dark Sea-exclusive. It’d be nice to finally have a semi-reliable source of Golden Apples and Scorched Metal Shards.

I disagree, your deckhand is going right out into the dark sea with you, why wouldn’t they have dark sea items?

Lore/logic aside, if they can’t sell sought after and valuable resources, then nobody is going to want it.

Limiting off acrimonies from the list is as far as it has any reason to go.
Sure, I agree, acrimonies shouldn’t be something you have alot of because it isn’t something you need alot of.

One acrimony and a player could be set for real world weeks/months.
This applies to no other dark sea reagent.

9 Likes

merchants should have like a very rare chance to sell rarer stuff, like yknow I’d be pretty disappointed in my merchant if they couldn’t get better stuff than some dark hunting armour

Vetex is allergic to good ideas

Good point, but why would the Deckhand (or your crew in general) ever consider stepping off the ship? The only profession that would truly benefit from it would be Merchant, funnily enough, but there’s also a high risk of Atlanteans on the islands.

I just made a suggestion

alternatives considered: make it so it “distributes” items
so at max level it sells eg… 4 commons, 3 uncommons, 1 rare

the main reason vetex did this was cause you could redock to instantly refresh items
this means that you could have infinite exotic gems or arcspheres or whatever

bruh so instead of patching that exploit, he fucking guts the profession, i have respect for vetex for making good games and u can see the hard work, but that just extremely dumb

3 Likes

Merchant deckhands got gutted before they even got the chance to be good with the ship docking fiasco in 1.14.36, and this man dedicated a whole patch just to murder the profession.

Idk man first the lack of compensation for Atlantean+Virtuos and now this. He could’ve just reversed the change and implemented a better solution if it fucked up the economy so much, but decided to go with such a bad band-aid solution instead.

At least we still got lifeblooms, pine cones and shark teeth. Alongside blue clams, scallops and giant clams.

I mean even if they aren’t getting the materials from the dark sea like they logically could, their stock has to come from somewhere and the player is almost certainly not the only person making regular trips in and out of the dark seas.

Merchants could absolutely just be trading with those people and then selling those resources for a profit.

I hate “lore!!” as an excuse to limit the player’s choices, but I’ll absolutely use it as a reason to expand player choices.

9 Likes

Don’t forget the coals and notebooks you need to progress other deckhand professions.

2 Likes

True, but I just wish there was a way to obtain the chest-exclusive rare and exotic reagents at a reasonable rate. Merchants would have been a really cool way to accomplish that. Most of the rare, exotic, and legendary reagents aren’t even that strong to begin with, such as gaia’s tears and scorched metal shards

I feel like it should at least be able to sell rare items…

ok hear me out, crazy idea time.

What if both Chef and Merchant deckhands became specilized “Merchant” type deckhands with their own unique sell pools and passive abilities.

Chef stays as a chef and is able to sell high quality ingredients and seasonings.
Merchant becomes alchemist because genuinely nobody cares about any of the other things they sell because merchant ship NPCs do the same thing more reliably.

1 Like

I’m writing this into a suggestion now but I’m trying to figure out what on earth alchemist would do as a passive ability or active ability that isn’t already done by another profession or NPC.

automatically increases all potion tiers by 1 if the potion was brewed on the ship AND used an ingredient that was purchased from the alchemist?

(does not increase tier if potion is already tier 5)

I was thinking something similar but then I realized that would be horribly overpowered.
It also needs to be something that has room to improve by tiers.

maybe it just boosts duration + amplifies the effects of the bottles

(like makes dark sea essentia potions linger longer, more cauldron sips, and throwables travel faster)

(makes potion impact AoEs larger so they’re easier to hit or something idk)

Could even be a chance of getting a third potion from brewing in the brig up to 100% or something. Gives the cauldron a reason to use over silver ones in the dark sea since it is more resource efficient.