I too enjoy Merchants being gutted more than they already were, to the point that they’re only good for getting the Coal and Notebooks needed for other deckhand upgrades.
Really, they should be able to sell stuff higher than Uncommon, but only if that stuff isn’t Dark Sea-exclusive. It’d be nice to finally have a semi-reliable source of Golden Apples and Scorched Metal Shards.
I disagree, your deckhand is going right out into the dark sea with you, why wouldn’t they have dark sea items?
Lore/logic aside, if they can’t sell sought after and valuable resources, then nobody is going to want it.
Limiting off acrimonies from the list is as far as it has any reason to go.
Sure, I agree, acrimonies shouldn’t be something you have alot of because it isn’t something you need alot of.
One acrimony and a player could be set for real world weeks/months.
This applies to no other dark sea reagent.
merchants should have like a very rare chance to sell rarer stuff, like yknow I’d be pretty disappointed in my merchant if they couldn’t get better stuff than some dark hunting armour
Good point, but why would the Deckhand (or your crew in general) ever consider stepping off the ship? The only profession that would truly benefit from it would be Merchant, funnily enough, but there’s also a high risk of Atlanteans on the islands.
the main reason vetex did this was cause you could redock to instantly refresh items
this means that you could have infinite exotic gems or arcspheres or whatever
bruh so instead of patching that exploit, he fucking guts the profession, i have respect for vetex for making good games and u can see the hard work, but that just extremely dumb
Merchant deckhands got gutted before they even got the chance to be good with the ship docking fiasco in 1.14.36, and this man dedicated a whole patch just to murder the profession.
Idk man first the lack of compensation for Atlantean+Virtuos and now this. He could’ve just reversed the change and implemented a better solution if it fucked up the economy so much, but decided to go with such a bad band-aid solution instead.
I mean even if they aren’t getting the materials from the dark sea like they logically could, their stock has to come from somewhere and the player is almost certainly not the only person making regular trips in and out of the dark seas.
Merchants could absolutely just be trading with those people and then selling those resources for a profit.
I hate “lore!!” as an excuse to limit the player’s choices, but I’ll absolutely use it as a reason to expand player choices.
True, but I just wish there was a way to obtain the chest-exclusive rare and exotic reagents at a reasonable rate. Merchants would have been a really cool way to accomplish that. Most of the rare, exotic, and legendary reagents aren’t even that strong to begin with, such as gaia’s tears and scorched metal shards
What if both Chef and Merchant deckhands became specilized “Merchant” type deckhands with their own unique sell pools and passive abilities.
Chef stays as a chef and is able to sell high quality ingredients and seasonings.
Merchant becomes alchemist because genuinely nobody cares about any of the other things they sell because merchant ship NPCs do the same thing more reliably.
I’m writing this into a suggestion now but I’m trying to figure out what on earth alchemist would do as a passive ability or active ability that isn’t already done by another profession or NPC.
I was thinking something similar but then I realized that would be horribly overpowered.
It also needs to be something that has room to improve by tiers.
Could even be a chance of getting a third potion from brewing in the brig up to 100% or something. Gives the cauldron a reason to use over silver ones in the dark sea since it is more resource efficient.