Merchant ship buff

Merchant ship buff
effort 4.5 4 quality 4.333333333333333 3 reasonability 4.777777777777778 9

This is part 2 of my proposals to make some things at sea better. This time I remembered to change the title to reflect the topic!

Merchant ships:

Merchant ships are super lame right now. We’ve all had the experience of hopping on one only to encounter the blandest inventory you have every seen, and then never touching one again. They sell 3 items and they are all useless damn near 100% of the time. They also never let you hop on their ship so easily, it’s like they know they’re garbage and ignore people because of it.

First of all their items need to be better. They don’t need to have rare items like scrolls and stuff, just medium rare items like blueprints, decent accessories, and rarer cannonballs. Make them sell more stuff too. I don’t want criminals to accidentally destroy merchant ships selling rare stuff, so they should have their items visible on glass cases so you can see them without having to slow down and interact with the merchant (give the rare items a recognizable glint). You can’t steal the stuff though, it takes a lot more effort to do so.

The quality of a merchant’s ship will determine how good their stock is. So a lowly sailboat will have low-tier stuff (but not necessarily garbage), while a reinforced ketch with arcanium cannons and lots of flashly advertising and colors will probably have some fire stuff inside. Merchant ships will also become much more defended to make up for having a better stock. Add some neutral merchants and criminal merchants as well.

If you want, you could add super rare travelling merchant ships from places far away. Travelling merchants in Terraria have tons of cool stuff and some very strong items that are actually useful (celestial magnet, captain america shield, gatligator, ammo conservation box, pulse bow, etc.), while merchants in AO have some wooden arrows and old boots. These travelling merchants are neutral, very fortified with captains at a level similar to Kai and Merlot, and sell completely unique items. Around half are exotic vanities while the other half are exotic ship parts, weapons, scrolls, you name it! They ask for lots of galleons and rare items though, similar to trading with another player.

This is a bit of an extension to the idea, but they should provide other services, even rare services. Shipwrights and builders will be fairly common onboard, while tailors with rare accessories and fishmongers with rare fish are rarer. Dyers are available on these, and some of these people may provide services at a discount compared to those who sit their asses in stalls. You could probably have some really weird things, like people who can change the magic on arcanium items.

Some people say that merchants can contain rare things. Maybe they do, but damn near nobody has the patience to check them as they usually are selling garbage. Merchant ships should be useful aside from the occasional rare thing and free sealed chests for criminals.

5 Likes

We need this

3 Likes

their items are randomized. Someone got arcspheres from a merchant once. Any Item you can get from chests, weapon chests, from fishing, or from armor chests can be sold by merchants.
But I see where your thinking.

And I’m sorry the majority of items in the game are considered trash in your eyes.

More frequent dyers and then we’ll talk

the only reason i use merchant ships is for the dyer, but besides that even the upperclass merchants are useless. i think they will have more use once the game is finished and good items are added.

if this gets implemented
i would suggest either a alternative (Black Market Merchant perhaps?)
for bad reputation players so they aren’t left out (that or the merchants just dont care about legal status and just want your money)

1 Like

They’re traveling merchants, their stores should be, if nothing else, diverse.

1 Like

This is a great idea

I destroy merchant ships and get 3 sealed chests

Merchant ships are currently kill on sight for me so it’d be nice if I could buy some stuff from them before doing that

no reason to not do this

Higher tier merchant ships should also include dyers along with the regular merchants.

Dyers should sell some items that they have previously dyed. Some dyer ships should have tailors on them.

may i add to this? what youre suggesting is better item pool for merchant wares but what we really need is more merchants on the ship. co captain slots on merchant ships (like where enizor and kenton stand if you have both of them equipped on ketch) should automatically be merchants with the chance of one of them being a dyer

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