Allows the user to set a mine that remains passive until triggered.
Mechanics
This spell is a trap variant of the Explosion Spell.
Placement is exclusively self.
The spell can only be triggered when in an Armed state. It enters this state if it has been > 1 second since the spell was set, and the user is not within range.
The spell remains there until either the user dies/leaves or the user recalls it. Pressing the spell a second time recalls it. Delete-able by clashes and destruction, however, quite difficult, 2-3 strong clash blast.
The spell is put on cd only once triggered or recalled. Only one can be placed at a time.
Customization
Possesses all of the current explosion customization options, albeit with higher unlocks (excludes Placement Style). The unique customizations are below
Style
Proxy (default): Detonates when armed, in range of an enemy, and has a line of sight.
Remote: Detonates on recall and armed, higher aoe, slightly higher dmg
Tracking: Triggered the same as a proxy, detonates on the player who triggered it. Lower aoe
Amount
Doesnât arm until you place all of them. Each is placed on an individual press. Also canât go on cd until all are triggered or recalled.
Hidden
Toggle on or off. makes it much more transparent. Less aoe.
Visual
A small glowing orb of the userâs magic wherever placed.
Orb expands slightly when armed. Visually pulses every 2 seconds to show its presence.
Uses an explosion upon being triggered.
Intended Use
Zoning spell, control the environment. Set up traps or block-off areas.
Great idea, I think that it probably should not be very noticeable when deployed so that people that are paying attention can see it, but people just running around canât
Explain, cuz like with pulsar we can just shoot it 0to delete it.
imo(just imo), it can be used as a âbaitâ to lure ppl to delete the trap and punish them with stuff
Sounds like an alright idea for a rare spell. Mines should have a generous timer for how long they last, maybe 5 minutes. They should also disintegrate when the player goes far enough from them, which should be around the length of a small or medium island (anything shorter would probably be fine though). I think you should be able to place it away from you, because having to run on top of the place you want to put the mine is hardly viable in combat and PVP + it would get annoying fast.
This might be really unbalanced or lead to lots of trolling, but you should be able to place more than 1 mine. Nobody is going to get hit by one mine, lets be real. One mine just isnât enough crowd control against any player. If making walls of mines is too OP, then you can nerf it by making each mine remove a small amount of max energy while they are alive.
I know, but I think this additional requirement would be a fine addition.
I know I didnât address this in my original comment, but I think they should be destructible. They would have enough heath that two strong hits or three medium hits would destroy them, and each mines health would depend on the weight of your magic (same idea as resistance aura formula) alongside the customizations you chose for your spell. I think making them destructible (but not necessarily fragile) would be good for counterplay.