Mini-boss idea - The "Overlord" and The Convoy

Mini-boss idea - The "Overlord" and The Convoy https://forum.arcaneodyssey.dev/uploads/default/original/3X/0/0/00a7f6dcff7b01ae762b793a893901aebeb1c018.jpeg
effort 3.5 4 quality 3.0 4 reasonability 2.25 4

Proposal / Main Idea

The Overlords Frigate “Behemoth” and a 2 ketches owned by the navy go patrolling around the War Seas with the 2 ketches tasked for guiding the bigger ship in the middle. This boss arena consists of 2 ketches both with a modifier and a large Behemoth ship that resembles a frigate. If your ship decides to come even close they will engage no matter if you are neutral, have a bounty on your head, or have fame.


Details/background on your proposal

(Include attachments, examples, and possible demonstrations of your idea as well here.)

BEHEMOTH STATS
8000 HP
Decks: 3
Cannons:
25 On Each Side, with 10 cannons on every deck and 5 on the top deck. (Any Magic)
Navy Members: 15 Per Deck (Ranging Levels: 30 - 90)
Navy Captains: 3 Per Deck (Levels: 90+)


NAVY OVERLORD
Description:
This is one of the highest ranks of the navy, the members of this rank is unknown to the public and is highly confidential. Once the Ketches and Behemoth are down and cleared of all navy members, the Overlord jumps into the surface deck of the Behemoth and gets ready to hit the player. Most people that have heard of this rank believe that the Overlord were tested on and imbued with a magic that fits their personality.

HP: 2000
Boss Type: 2 Phase Mini-Boss (Check Below)
Mini-Boss Magic:

  • Fire Imbued Weapons
  • Fire Magic

APPEARANCE:


BOSS PHASES:

PHASE ONE “Main / Starting Phase”
Dialogue: “How can a criminal like you sink my Frigate?”
The boss jumps onto the surface deck and will start his first phase. The entire edge of the frigate now has an invisible wall to where AOE damage cannot pass to prevent other players from intervening, this is to force the players to stay near him, this is also done as an Anti-Cheese mechanism. He has double the movement speed of the player and carries a fire imbued War Hammer made entirely out of the Arcanium material. He will use an ability every 8 seconds in to an attempt to hit the player, and use a fire ability called “Blazing Shot” and “Heating Rise” which is a more powerful variation of the fire spells Blast and Sphere Explosion.

PHASE TWO “Secondary / Engulfed Phase”’
Dialogue: “Here is the true power of a Navy Overseer!”
After dropping to 1000 HP, the Overseer will start using magic entirely and drops the War Hammer. He will now start using the following fire abilities:

FLAMING CLUSTER
(Stronger Variant Of Beam)
The Overlord will jump three times and then cast Flaming Cluster in between each jump, this is the time to where he is most weak as he stands mid-air charging his attack. Once done he will fire a burst of fire balls dealing 25+ damage each hit with a burning effect added as well, the effect will last 5 seconds.

RING OF FIRE
(Stronger Variant Of Pillar Explosion)
The Overlord will stand still and charge his Ring Of Fire attack. Once the charge is done he will release a ring of fire 25 studs away from him and the ring will surround him. Any player inside that ring will receive 120 Fire damage and get set on fire with a burning effect for 15 seconds.

SHOCKWAVE OF HEAT
(Stronger Variant Of Shockwave Explosion)
As he lifts his right hand, a shockwave of fire engulfs a spot 25 studs in front of him. Any player caught in said blast receives a large total of 200 fire damage, the player will suffer from the burning effect as well for around 10 seconds.


DROPS

“The Skirmisher” (Upgrade 90 - 120+)
Description:
This War Hammer was forged in Arcanium along side with the Vindicator. The Vindicator has been lost but this War Hammer has been found by the Navy and used by an Overlord of the Grand Navy, it is believed for this weapon to have the power to devastate anything that has been caught under its head.

Base Damage: 22
Attack Size: 2
Attack Speed: 0.5

WEAPON SKILLS:
Devastate: ( Basic AOE Move ), Q
The user moves their weapon upwards, generating a huge gray shockwave, damaging anything close to it. If used in mid-air, the user quickly drops down to the ground to slam the weapon first.

Weapon Skill Requirement: 100
Damage: 140 - 180

Skull Crusher: ( Grab Move ), E
The user dashes to a target and grabs them. The grab starts with an uppercut using the mace, then a right-swinging attack with a brown slash-like effect. The grab ends with the user slamming their mace downwards onto the target, with another brown slash effect but vertical, and the impact creates a massive shockwave that alternates between gray and brown.

Weapon Skill Requirement: 125
Damage: (Same as normal skull crusher)

Bludgeoned Sweep: ( Secondary AOE Move ), R
The user swings around the hammer at speeds dealing massive damage, the player will swing the hammer around for 5 seconds. This slows the player but can deal large damage if anyone is caught in it.

Weapon Skill Requirement: 125+
Strength Weapon Skill Requirement: 90+
Damage: 35 (Per swing, to every person caught in the sweep)

Cataclysmic Crush ( Slam And Projectile), F
The player smashes the floor to lift up pieces of earth, and launches them with the hammer toward a target.

Weapon Skill Requirement: 125
Strength Weapon Skill Requirement: 100+
Damage (Slam): 50
Damage (Projectile): 25 - 40


Reasons To Add This Into The Game

The Grand Navy is basically the military / the government of the war seas right? Meaning that they are one of the most powerful organizations (In terms of story), influencing the entirety of the bronze sea itself. Since ships are pretty easy to clear out adding difficulty to actually raiding them and to show the true military power of the Navy is kind of needed to add that danger to the game. This is also a pretty fun idea for a mini boss as it changes the setting of the combat.

I could see this as a cool boss fight concept ngl but attacking ALL players regardless of renown which includes Navy players maybe is a bit too much? Also you should probably change the rank of the boss to another rank in the Navy since Assassins I guess already have Overseers?

The rank name has been changed and the convoy only patrols around the edge of the bronze sea map, so I’d find that it would be pretty reasonable to engage a armed ship that has been tailing you around the map to where nobody explores. However, they will not engage navy ships as long as they do not damage any of the convoy ships.

If your ship decides to come even close they will engage no matter if you are neutral, have a bounty on your head, or have fame.
“How can a criminal like you sink my Frigate?”

sorry i just found this contrast funny

1 Like

Maybe also add an Assassin Syndicate version of this boss. The boss’s name would be “The Red Shadow” a Red Council member.

overlord isnt even a rank in the grand navy lol

I like the idea, but you shouldn’t be specific in suggestions (such as exact damage numbers) since that belongs to the balance team and it is impossible to balance an idea perfectly. It’s just something I’ve learnt from making suggestions; being too specific isn’t a good idea. Also trimming out numbers and very specific stuff makes it shorter and easier to read; longer suggestions get less attention.

Overlord isn’t a rank in the Grand Navy, I would change it to a Commodore or something. If you want the miniboss to attack people of all renown then you should make the dude a rogue or something. Otherwise it looks fine enough, and the idea of a miniboss on a ship sounds cool. Just make sure that the ship is big enough to act as a reasonable arena.

^
That

Adding a non canon rank sounds stupid

A hidden rank is kind of silly though, I think just making them a current rank or an exiled Navy member would be good enough.

Yea but Overlord is so much better compared to rear admiral

A frigate with 25 cannons? I feel like the ship ‘Ship of the Line’ would better fit the role for such an amount of cannons; as well as it is a planned ship type in the trello already.

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