Mistral Update Patch Notes (Discussion Thread)

Reminds me that moonlight light was my first ever WoM/AO magic from that test, maybe I should make a file to honour that

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There’s no iron in Ironport
Fraudport is the real name

jk Ironport is cool, I was astonished by it during the first Open test

WOM still had more detailed buildings, even if they were just copy paste (building sin AO are copy pasted too, but they are hollow)

WOM >>> AO

4 Likes

I miss murdering people in their sleep :smiling_face_with_tear:

It’d be nice to have the player home feature back in Empire update yep

Imagine my surprise when I saw my name upon entering a random house in Ironport

8 Likes

except when the npcs are asleep and you cant return the quests

this is why i started being a villain btw

what are those massive grey things in the back

Rocks

the forest’s probably behind them

I will become a villain in AO… when notoriety gets less annoying- For some mystical reason… being a villain in WoM was something else!

Threaten them by luring bandits to them or just hit them an they will wake up

great idea

I want the giant trees from the whispering forest back so bad, they gave such a nice feeling

GG

I bet they’re updating it, no worries.

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its alot easier escaping the magic council on ground with various terrains and hiding places than escpaing the navy in open sea ( and the fact that i dont think they despawn, unlike the mc which did when you ran far enough )

  • Mote progress on building Port Mistral.

I guess vetex is using 1% of his power to build it

Ironport was the real OG’s spawn because it was the only one in test 1

I remember spawning in but it was constantly getting destroyed by like 4 different people using magma magic and it was very laggy
the good old days