Since a lot of the Atlanteans would have come from a time when the gods were around, a decent amount of them would have access to spirit weapons.
Just realised that despite event ending, you still cant trade easterās reward, eggs are fine.
Optimistic take on the situation with Knights: Just like Warlordās Strength weapons, and the also long-awaited Arcanium Weapons, whichāre going to be strongest in the hands of Conjurers, thereāll be specific Spirit weapons meant for a Knight build. Itāll probably be some of the ones thatāre offensively focused, like, say, a Spirit Sword or a Spirit Spear, which would make sense for a Knight to use, since itās an actual weapon and not some bracelet or book or whatever.
maybe, thereās going to be a dual wielding spirit weapon, where you have a bracelet on one arm and a big sword in your other hand or something, and you can put both spirit weapon moves and weapon moves on it
Sounds like something that fits in this game, for sure.
Seriously though, yaāll, just because Spirit weapons take up equip slots doesnāt mean Knights are entirely screwed over when it comes to builds. Now, granted, my example of Warlords and their Strength Weapons isnāt⦠The best, considering thereās currently only 2 Strength Weapons in the game. But, really, itās only a matter of time. And itās not like we AO players are new to the waiting game when it comes to proper implementation for hybrid builds(Arcanium weapons when?).
Have a little faith and patience, yaāll.
Tbh, thatās one of the reasons I picked knight for my file.
Not that good at switching equip, you see.
Not to say that Iām gonna change my build or anything, but personally I prefer it like this.
vitality users betrayed
tbh, I think itās fine
it only took a few days to add, and it adds a lot of customising to 5 different classes
(also maybe this system necessary to add spirit weapons in the first place)
(also it will be way easier to add new weapon types now)
canāt wait for gun draw: devastate ong ![]()

WHERE ARE MY SPIRIT WEAPOOOOOONSSSSSSSSSS
Host a poll for several days and then proceed to ignore it anyway -The Vetex mindset
bro just wanted to see if he could get away w/ fucking over kingdom alignment ![]()
skill notes, havenāt seen an item like that in YEARS
THE RETURN OF THE KING



Assuming my math is correct, most skill requirements on iron weapons would range from 160-220
yay, the halbert is no longer useless!
I mean the weapon skills are in the game, so logistically it was a sound decision. Guess will wait til June for vitality update (its going to be kingdom alignment :trollface:)
Sailord LoL sparrow thrust time
