I think Iâll finally be happy now, frilly clothing after four years (referring to Victorian Shirt)
this is literally in the roblox catalog
my question is if thereâs a vitality requirement to be able to imbue spirit weapons onto other things? like, for example, if a spirit weapon is level 50 would it take 100 vitality to be able to imbue that spirit weapon onto magic/fstyles/regular weapons?
I donât think so, considering that would be pretty important information which vetex wouldâve probably included in the trello notes
I want him to make a triple katana unironically
I just want a double scythe
triple great club would be better
maybe add a dual wielding system or something
pretty sure theyll just be 2d clothing, jtn has a whole group for 2d clothes and he made them
the vest is probably just gonna be like the one from aaâs character creator
i suppose only time will tell
i feel like it should be made like that so that someone canât imbue using exotic/legendary spirit weapons when those eventually happen
Assuming theyâre meant to mirror weapons, then they would probably have a base requirement to wielding them
do regular weapons have a requirement to wield? i thought you could equip and wield any weapon regardless of your weapon stat, you just canât do anything other than m1 if your skill isnât high enough
I havenât touched weapons in ages so I might be wrong on that part
actually yeah thereâs no requirement to equip them- i have vindicator equipped on my pure mage
In that case I assume vetex has thought of some way to restrict certain spirit weapons, or maybe he didnât and people will have to eventually deal with vitality builds having access to several lost magic synergies
they dont know my clothing brand now canon to the lore of AO
what is it called
bro went from artist, to AO Cosmetics and Armours
and we love em