Our character gains a morality “Attribute” depending on whether they spare or kill Elius in the story. This irreversibly changes your spirit energy color and the ending of many enemies you face in the story without any real warning.
Could we please get a way to change this from merciful to ruthless and vise versa? Here are a few ideas:
- Killing Elius’ mirage grants you the option to spare/kill him again, likely with a large cooldown to changing your attribute.
- This could be a dev product for Robux similar to name and magic changes. I’m not a big fan of this, especially if it’s the only way to change our attribute. However, it’s still better than nothing. 500-1000 Robux?
- This could be changed via in-game actions. Doing a certain amount of acts that award positive fame could change it to Merciful or acts that award bounty could change it to Ruthless. If this happens, we should have an option to lock our attribute in so it doesn’t change against our will or at least give it a cooldown.