More spells, yes i'm doing this again

More spells, yes i'm doing this again
effort 4.5 2 quality 4.0 2 reasonability 4.666666666666667 3

idk list of spells


Grenade

just like it’s name suggests, a kinda small projectile is fired, after a delay or direct contact it will explode into many smaller projectiles

Properties

Size:
affects the size and damage of the main blast and small projectiles
Projectile count:
slider from 5 to 20, affects amount of small projectiles that are fired after the delay along with their size and damage
Delay:
self explanatory, affects the delay in which the main projectile explodes into smaller projectiles


Bow

the user summons a type of bow to fire a row of blasts(before you ask, yes i watched that fight in black clover where yuno goes up against that team captain guy in the royal knights exam and thought it’d be a nice rare spell)

Properties

Size:
affects size and damage of the blasts
Blast count:
slider from 2 to 10 blasts, affects spread, size, and damage of the blasts
Shape:
not the normal blast shapes, those will still be there as options, will just affect what kind of bow your magic looks like
Direction:
changes the direction the blasts fire in with an option for up/down, left/right, and maybe even a sorta scatter option


Mortar

your character charges up a large blast that arcs and does more damage than a usual blast

Properties

Size:
affects the size and damage of the blast
Arc:
affects the path the blast takes, options for low, medium, and high arcs(they’ll all have similar range, mainly just affects the delay of the attack for those who want to use strategies to outsmart their enemies in a fight)
Speed
Increases range of the blast while reducing damage
Shape:
normal blast shapes, just wanted to let you know the shapes that increase speed will probably also increase range

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Cool spells ok names

Decent names but i like the spells

mortar seems so cool to use with something like my 650 attack speed light mage, imagine using ult art and hitting someone’s brig 0.262 light miliseconds

mortar should also have increased damage against ships and MASSIVE destruction stat

edit: also i like how all of theese are reasonable

I have an idea
Rain — the user fires a blast (preferably
Into the sky), where, after a short delay the blast fires smaller versions of itself (don’t worry this only ‘recurses’ once) downwards in a small circle periodically as it moves along the terrain, these smaller orbs have large explosion size and low damage

A few sliders to work with
Lifetime — increases the ‘travel time’ of the orb at the cost of less damage

Rain count — increases or decreases the amount of smaller ‘orbs’ that are fired in a small circle downwards, with a min of 4 (90 degree angle difference between each one) and 20 (18 degree angle difference between each one), base is 8, higher orb count = lower damage and ever so slightly lower size

And it would also have the shape as an option

No way it’s spirit rain

It’s a mix between spirit rain and pulsar

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