Spoilers for if somehow none of you people have gotten a singular Atlantean weapon from this update, but I’m not gonna do much more because most of anyone seeing this has probably seen them already.
6 / 9 of the new atlantean weapons added this update are just reskin versions of their normal weapon counterparts with skills only available for warriors, and its weird that they are also uncommon with average quality (three weapon skills) while three of them are rare with good quality (five weapon skills).
Not to mention this also hurts half of them pretty hard as well, for example:
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Atlantean Spear - has the same skills as noble thunderspear at the same weapon level requirement as triasta of bronze for… less overall skills and nothing that makes it unique from them.
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Atlantean Bow - worse version of stormcaller (siren bow has a similar problem but its more unique for reasons I’ll explain later)
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Atlantean Cutlass - just a reskin of normal cutlass (which is already just a reskin in itself) with the skills at warrior cost while sunken exists
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Atlantean Claws - they are just a drip version of silent blades (which while it doesn’t hurt it right now, will end up being bad later on when we get more skills since silent blades have good quality which lets them get every skill)
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Atlantean Shield - Shields are already pretty shit weapons cuz their skills are ass, but this one also is uncommon with less durability than the ravenna war shield so now its just extra shit
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Atlantean Rapier - This one is the only one that doesn’t have any of the problems because, despite it still being a reskin, it doesn’t have any other weapon in the same class which does the same thing but better.
If you haven’t gotten my point by now, I’m saying these weapons are bad because they’re just not unique. They have no differences to any weapons in their class other than the fact that they are just more difficult to get and are only usable by warriors as of currently.
Meanwhile, lets look at the three I haven’t mentioned yet:
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Atlantean Mace - While still bad because the main weapon is a mace, this weapon is good quality by default and at the very least HAS a unique effect which is the first of its type (being a weapon with an effect not given by any current magics)
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Atlantean Greatsword - Basically an upgraded version of ravenna greatsword with good weapon quality and guaranteed bleeding (which could combo well with another weapon that has an effect). This will probably see a lot of use later on imo.
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Scald Tooth Dagger - A pretty good alternative to PTD for warriors, doing basically the same things as it, but with a different status effect instead. this could (potentially) combo with triasta as well so I think this could have the most usage of all the atlantean weapons we have currently. (This one also has good quality meaning it gets 5 skills WHY DO ONLY 3 OF THEM HAVE THE 5 SKILLS QUALITY)
These ones are (mostly) pretty good compared to their counterparts or are at least unique in comparison in some form. It’s so weird to me that only 3 of the atlantean weapon drops are rare with good quality while the ones that would need to be the most unique aren’t, what’s even the point of that?
Changes that I think should be made
First up, make all of the uncommon atlantean weapons rare rarity and give them good weapon quality so they have all 5 skills. This should help them later on when we actually have access to more skills. If anything gets changed for them, THIS should be the change made so 5 of them can actually function (they’d have to do smth else for shield tho lol). Side note: this change should also be made for Siren bow since its also uncommon rarity for some odd reason.
Secondly, give them all something unique. This could be either a status effect or a different distribution for their attack, size, and speed multipliers. The weapons should be more unique compared to the other ones in their class. For example: Atlantean spear could have corroding on it, giving it a different use case from thunderspear and triasta.
Siren bow, which was added alongside the new weapons, was given a different distribution entirely for the damage, size and speed multipliers and was given double the range. This already makes it unique compared to stormcaller since it can reach from farther and attacks faster with more damage, but is smaller.