Sometimes works sometimes it doesn’t or something
could’ve been the cooldown but usually every dodge I did it has the same cooldown, but in pvp the cooldown was
theres a cooldown for dodges? they don’t work that consistently on slopes. slopes are a bit inconsistent on slopes with double tap but they work fine with shift + wasd. overall mechanics of ar dodges are good except stamina.
basically ao and ar dodges are similar except they dont take a shit ton of stamina
high jumps start with a .1 second windup instead of a .25 second windup (2.5x faster high jumps). this was meant to make high jumps better for players with higher ping, but they’re basically instant to everyone else now.
the other change is that you can now use attacks earlier rather than having to wait until you reach the highest point of the high jump
dodges would probably become a staple in PvP in the future, so that’d be my pick
no sprint stamina is kinda cool, sounds a bit overkill to me because you’d be able to run infinitely (doesn’t take long to realize how much of an impact this would be)