continued from full release patch notes
Containment site, I know some of you like agility gems but me personally I hate them and others do too but the rabid arguement is getting insanely out of hand in terms of patch note discussion flooding so maybe do it here
also so others can view your points better
And they still deactivate in combat?
it’s like 950 or some thing
the point is thats obivously not intentional for it to be so fast it’s going to be rabalnces
532 Leap Agility and 380 Dodge Agility
I wouldn’t want it to be too fun to use, because I won’t be using it.
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“My grandma died of cancer so I don’t want a cure for cancer to be developed because that would be an insult to her struggle”
I’m kidding, but still, it’s gotta be balanced.
No reason not to have low hopes though, considering what they did to status duration.
ITS ALR OUT OF COMBAT TOO
vetex just hates agility atp
Couldn’t they just have multiplied the range of the agility substat by 0.75? All of these counter-intuitive conditional changes are making AO even more unplayable without a wiki.
@Meta

do you really have to balance musgravites of all things ? Like if you’re gonna invest that much into it, I’m hoping you can get to 350 - 400 agility
Agreed, 400 maximum with musgravites is the least Vetex can do.
no no no
There is specific categories of savants:
Pure Savants:
=> Equally in 4 stats
20-25% x 4 Split everywhere
Pure TriVants:
=> Equally in 3 stats
30-40% x 3 Split everywhere
HybridVants MonoSub:
=> Main invest into a hybrid, with a minor in another stats, named (MinorStat) (Hybrid)Vant (Ex, Magic LordVant)
40%/40% Hybrid 20% Sub Split
PureVant TriSub:
=> Main invest in one stat with subs in 3, named (PureStat) TriVant
60-70% Main 10-15% Sub x 3 split
PureVant SubHybrid:
=> Main Invest into one stat with minor hybrid in another, named (PureStat) (HybridStats)Vant
60% Main and 20% Sub x 2 Split
PvETards will always complain when they can’t run at .9c
Hey now it’s mostly PvP “people” complaining about the agility change
Here’s one for you before insulting me buddy. Typically on a build, you’re running 10 gems, which, with the nerfs, are 75%, 400 agility is double walking speed. Mind you, we’re now talking about out of combat boosts. But no, I shouldn’t expect you to be thinking, you’d rather just be disrespectful first
If it kept the 10% ability from Climbing— then yeah probably - 200% faster movement is way higher than what agility currently does at 200.
Edit: assuming movement reagents affect all movement roughly equally (assuming this website is correct); you’d need 950 agility to match 200% movement speed.
https://perchance.org/stat-calculator