Movement test showcase

video link

Ive spent some time creating a basic movement system shown in the above video, and am looking for any ways that I can improve it (whether visually, audibly, or mechanically) . All criticism is welcome.

also gonna tag @OnionCream because he knows how to gauge stuff well.

imagine failing a lava jump amirite

I was gonna edit it out but decided against it smh

atleast you didn’t live a coward i suppose

looks good

when you dash, it looks like your velocity is added upon in the direction of your camera
personally, i find it somewhat clunky when your dash can “turn” by turning your camera mid dash, but i suppose it’s a preference thing

they had dashes like that in Verdant moon and it was pretty fun there because you could suddenly zoom around someone in an effort to get behind them when they’re blocking

Good point, I think il have to test both having it turn and having it stationary while fighting to see which one is less clunky. It could also be made as a setting.