Multi-Magic/Multi-Style Sets

Multi-Magic/Multi-Style Sets
effort 4.4 5 quality 4.666666666666667 6 reasonability 4.714285714285714 7

Proposal

Add in a feature for Mage and Berserker (and later any other stat build that gains more than one magic or fighting style) that enables you to take spells and techniques from all of your current magics or fighting styles and map them to another new set. This isn’t creating new spells or techniques, just mapping spells or techniques from multiple sources into a single set of hotkeys for ease of use.

Details/background on your proposal

As an example of what I mean: I’m currently a Water/Lightning mage. With this change I would be able to make a Multi-Magic set that lets me map any spells I’ve created for either magic into a new set of hotkeys that I can use during gameplay- for example, if I have a burst spell on water I can map that to Q and if I have a jump spell on lightning I can map it to F and I can use those hotkeys with the Multi-Magic set selected.

Since this doesn’t create new spells or techniques, you cannot use Multi-Magic or Multi-Style to go over any limits or restrictions set in place for spells or techniques, such as only having 8 spells/techniques per magic/fstyle and only being allowed one ultimate art for each of them. You could, however, map the ultimate arts from all of your magics or fstyles onto Multi-Magic or Multi-Style.

No matter what your case is, you can only have one Multi-Magic or Multi-Style set. Also, under no circumstances should this be given as a gamepass. It can provide an unfair advantage if it is.

There could potentially also be sets that allow you to take magic spells AND fstyle techniques and map them onto the same set, for the warlocks and savants out there, but that’s not the main part of this suggestion.

Since we know that Dodge Reflexes will be learned by completing a quest, it wouldn’t be too much of a stretch to assume that there can be a quest attached to learning this ability. The quest giver would likely be in the Nimbus Sea if this suggestion were to be added, with a level requirement anywhere from 130 to 150.

Reason to add/change

The main reason to add this is simply for the ease of the player. A lot of builds rely on synergies between different magic types or fighting styles, so having a system where you are able to cast the spells you use most commonly to trigger those synergies while not having to constantly switch magics or fighting styles will make it easier on everyone overall- but the limit of only one set means that if you want to take full advantage of all of your spells or techniques, you still have to switch between the magics or fighting styles you have.

  • I like this idea.
  • I like this idea, and think allowing spells and techniques to also be mapped to the same set is good.
  • I don’t like this idea as is, but it could be tweaked to improve it.
  • This idea is bad. Never cook again.

0 voters

I’m not sure if my point got across clearly, so feel free to ask more questions in replies.

3 Likes

As someone who’s played a lot of mage, this would be so incredibly helpful in fights, rather than me just swapping, then firing, then swapping back. It would also help newer players and casual players a lot more because they wouldn’t need to get used to swapping magics/fs’ as much.

This is honestly a great idea, only having to memorise one set of Keybinds would’ve saved me from a lot of effort.

Keep cooking

i will cook until my frying pan melts

Maybe add this for warlocks too?

there was already a note about allowing for this to be done between magic and fighting styles

I should probably explain what I think this will do:

This will lower the skill floor for the game, while keeping the skill ceiling the same. Letting players map spells or techniques from multiple sources onto one set of keybinds reduces the amount of times someone would need to switch magics or fighting styles in the middle of battle, but the restrictions of only being able to map 8 of potentially 24 abilities you have access to means that you will still need to switch to your magics and fstyles when needed. Overall though, I think this will have a very minimal impact.

edit: i said raise instead of lower oops

1 Like

You mean lower the skill floor? Since this would make using multiple powers easier

whoops, yeah, that’s what I meant, i mixed up the directions for a moment and will edit accordingly

Yeah on my warlock keybinds are quickly a problem, this would rly help

I want this, although I don’t see Vetex adding it because then I could just use the second magic slots for my main which I think would be ideal. I mean idk forsure what Vetex would think. I’d say he’d believe it would be unreasonable if I had to guess.

if you’re referring to creating new spells, that’s not what you do with these sets

you take spells or techniques you have already created on your magics/fstyles and just map them to a new set of hotkeys which also lets you map them from multiple sources, you’re not making entirely new spells or techniques

1 Like

oo ic that makes more sense yeah that would work perfect and I’d see Vetex finding that reasonable.

Savant supremacy

1 Like

Yea makes for less hotbar clutter (while also being fair) and having to skim through for a second or so at times where I could of reacted better if the spells are mashed together so to speak

I do feel like this is how mage is for vetex, cycling through magics is another part of the skill ceiling after all (moreso in remembering your combos and adapting with your current skillsets) other than that I as a fellow water/lightning mage main too I like it B)

Although that may be what Vetex wants out of mage, I feel like the change to enable multimagic will benefit the playerbase as a whole- especially since hybrid builds have less swapping to do. It would equalize the skill a bit.

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