Munera Garden QoL Changes

Munera Garden QoL Changes
effort 5.0 4 quality 5.0 4 reasonability 5.0 5

As it stands, Munera Garden is not an appealing place to duel at all, really. Mount Orthys is without debate the better arena, but is marred by the time it takes to get there, leading to most battles still occuring at Munera Garden.

I have some QoL changes and suggestions to make Munera a better island for duels.

Disable Notoriety spawns when on the island entirely. Having to deal with three Navy Majors every single time that you die at Munera is mind-bogglingly irritating. Having to pay thousands of Galleons to be unaffected by this is also not fun. This is one of the largest reasons that player duels at Orthys are becoming more common, as Notoriety and GN spawns are a non-issue. Make it so that upon respawning at Munera Island, the ‘fleet inbound’ message will not appear, and GN ships will not spawn near your location. This should also help with lag quite a bit.

Increase the strength of the arena’s terrain. Yes, I understand any suggestions about destruction will probably be instantly shot down by Vetex, but hear me out. The terrain at Munera is so comically weak as it stands. Whether it’s a magic with horrendous destruction like Poison, or someone with pitifully low-tier Weapons using a fairly weak ability, the tiles of Munera’s arena simply crumble from pretty much any attacks at all. Why? Even the Coliseum in WoM wasn’t this bad. At least at Orthys you can move the fight away from broken terrain; at Munera, you are forced to around it. Make the ground take more force / destruction to be broken.

Allow Grand Navy and Assassin’s Syndicate members to spar. As it stands, the Grand Navy will auto-arrest anyone they are able to fight and cannot fight any high reps, whilst Assassin’s Syndicate members are similar as they auto-arrest any low reps and drain the bounty of high reps. If you’re in a party with or as a member of the Grand Navy or the Assassin’s Syndicate, the auto-arrest / Assassination / Bounty system should be disabled on members of your party, if at all possible.


This is all I have for now. Not sure how simple these changes would be to code or implement, but I believe they should be considered and implemented at future arenas as well. If you have anything to add, comment on, or criticize, feel free to discuss below.

11 Likes

also make it so you spawn there without needing camps
there could also just be buttons to turn destruction on or off for the arena

2 Likes

Yes, please. Doubt Vetex ever even looks at suggestions category though.

2 Likes

I think camps should just act as a permanent spawn, so if you rejoin and you set a camp somewhere you will spawn at the place you put your camp.

2 Likes

Ive been thinking about this munera revamp as well. Im all in.

ok but like the no arrest thing would need to be something that only happens if the fight STARTS and ENDS on munera otherwise people can just run to the island to avoid losing their bounty

they only mentioned auto assasinations not working in parties, not disabling arrests in munera so hunting people manually would still work

1 Like

Im fine with

I do virtually no PVP, but these all sound reasonable, so…

I mean this makes Munera Garden much more reasonable to fight at so why not?

Adding on another thing. This wont force me to make a replica of my assassin file for practice for it

Yea

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