My magic tierlist, correct me if im wrong

AO wiki try to be correct (impossible)

Plasma paladin winning

this the build; some things to note:

go 168 Magic, better beam and blast for slightly less health. Speaking of health, dont worry about Vit drawback, you’ll heal it back in like 2 seconds from my experience. although you might need more Defense because I have slightly more HP from Vit, but 1500+ is good for pure mage, and works fine for Paladin too.

As for some other notes, I do plan on running I2, using my Pauldrons, but switching them to power insanity.

For my Arcshpere, you could switch Sandy for Blasted and Charged for Power; I’m just too poor to do that.

other than that, blast does about 250, dual beam does about 170~ with explosion doing similar; aura adds liks 50 damage to every skill.

For Gem enchants, i’m trying to build status duration, Plasma scales VERY well with it due to its high dmg %. once im no longer poor, I’ll probably swap 2 of the malachites with maxed status Musgravites to maximize on the scaling.

Thats the build I’m using though. Keep a backup for Full release due to Vitality losing its… Vitality. You’ll drop back down to 1100 HP after the update.

yippeee!!!

i think this is a good tierlist

Bring Plasma up to A and this tier-list is perfect (Also Good-tier-necrobump).

Honestly… do tier lists even matter anymore? With the advent of blood diseases, magics pretty much all excel and struggle in a fairly even amount of pairings with the right synergies. The combinations are near endless with imbuement to consider as well.

I pick my magics based on 2 factory: synergies and aesthetic.
Tho all magics have appeal

incinerator is too merciful of a punishment for this dude

ooo… :grimacing:

fr vetex should give me dead revival magic with all the posts im bringing back :fire: