My opinions on how strong each magic CURRENTLY is

I just want to say this is my opinion, and that I’m only talking about the strength of magics between v1.4.0 - v1.4.42 which is a couple weeks before release after all base magics are complete. I also won’t be taking into account combos like freezing and wind applying the frozen status, because 2nd magics aren’t out yet and the scenario for my rankings is a player vs player (the only effect I’m considering is bleed because it can be applied with swords and bows). Synergy with stats (power and defense) will also influence a magic’s ranking.

Clashes and destruction currently don’t have much impact whatsoever so they’ll hardly make a difference on the rankings. I also want to make it very clear that I consider no magics to be bad, the magic doesn’t carry the player. Sure it may make it easier to win but you still won’t be anywhere near unbeatable without skill. The list goes from top to bottom in order of best to worst, again this is my opinion.

Fire/Plasma

Fire and plasma are very similar magics, with the only noticeable difference being that plasma sacrifices damage for speed and the opposite for fire. It’s really personal preference as to what you’d consider to be better. Both magics do by far the most damage in the game, especially with lots of power items, on top of their decent speed. Hitting just one placed explosion could easily take away almost a third of someones health. They also obliterate poison, making it basically obsolete and forcing the user to use weapons instead of magic. They don’t win many clashes and don’t have very good destruction.

Lightning

The second fastest magic in the game also dealing pretty good damage. It’s great for long distances however it costs a lot of magic power to use. If you can keep your distance it can pretty easily shut out slower magics. It’s paralysis effect will almost never get any use against other players unless you have lots of strong enchants.

Light

The fastest magic in the game however it does little damage, it loses almost all of it’s clashes and has virtually no destruction. The blinding effect light applies isn’t too helpful but occasionally completely disorient your opponent making it easy to land an additional hit. Playing from a far distance is typically the best way to fight with it.

Magma

Magma’s puddles forces the enemy to constantly be trying to play around them since they deal fair damage every second, using a shockwave explosion spreads puddles in a massive radius so just from using one attack you can completely take control of an area with a single attack. On top of that it does incredibly high damage at the cost of lower speed so playing close up is recommended.

Acid

Virtually identical to magma, however it does less damage but is a bit quicker. It doesn’t kill quite as quickly as magma however because of its faster speed you can play from further distances.

Wind/Shadow

Two pretty fast magics that deal good damage. Like fire and plasma, really whichever magic is better is up to the user, wind applies knockback that scales with its level and shadow is incredibly difficult to see at night time. Neither of the magics are particularly bad at anything so they both have pretty flexible playstyles.

Poison

Poison has low direct damage however it’s clouds delete a hefty amount of health if your opponent is caught standing in one for too long. The clouds aren’t affected by the power stat whatsoever so going high defense is probably your better option. The status that poison applies does very little damage however it lasts a very long time, it’s like a pinch of salt to the wound of a mountain but it can still come in handy. Using poison magic against a fire or plasma user is basically suicide as you’re literally just giving them extra damage, so in situations like that you just gotta run away but otherwise it’s pretty good.

Paper/Glass

Pretty much the same magic, they’re both pretty fast and apply bleed but deal low damage. They’re basically a slightly worse shadow and wind and picking one over the other is purely just visual preference.

Ash

Is similar to poison in that they have around the same speed and damage and also leaves behind a damaging cloud. In exchange for not applying a status like poison, it can petrify burning and charred enemies. But because second magics aren’t a thing, you’ll almost never petrify enemies.

Iron

Almost impossible to use from a distance because of it’s speed. Being up close and consistently hitting attacks does really high damage along with its bleed but getting close in the first place is the problem.

Gold

Iron XL, does what iron does better but is even harder to hit with.

Earth

Iron Lite, a very slightly faster alternative that doesn’t apply the bleed status, which isn’t worth the trade off in my opinion.

Sand

Decent damage, decent speed leaves sand piles that don’t really do anything. The reason it’s so low is because it doesn’t do anything all that well.

Ink/Water

Same stats as sand however puddles can be used against the user when facing a lightning user. That’s pretty much all that discerns them at least until second magics.

Explosion

Inbetween ice speed and default speed with slightly less damage than the standard. It’s destruction is unmatched and it wins the majority of it’s clashes but those still aren’t all that important right now.

Snow

Same as sand but does even less damage

Ice

Ice has decent damage but with pretty slow speed, it at least applies the freezing affect which will help in the future.

Crystal

Ice without a future :100:

Wood

Ice without a future but this time it’s even slower :100:

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No wonder it took you like 2 h to write

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Agree with most of these opinions for sure, earth still best magic anyways

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Definitely running lightning and plasma, the coolest looking magics imo. Not sure for my third though, probably ink. :sunglasses:

angry wood users typing

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its an alright list, be interesting to see how much this’ll change once we get 2nd magics. but tbh fire/plasma is still going to be on top, those two could even synergize with each other

damn, you going to be like that to my glass magic :glass_magic:

Magma can do more damage than Fire.

Acid can do the same damage as Fire.

Plasma will almost always do less damage than Iron, Gold, Acid, Fire, or Magma; the only difference is that its DoT hurts quicker.

Glass and Paper are wayyy different. They have different interactions (Glass has none actually other than damage interactions) and Paper is a lot faster and loses just about every clash.

Fire and Plasma do less raw damage, but its the DoT that makes it do so much, just hitting one attack with fire can do an additional 90 damage and that’s not even including if they’re bleeding or not. Paper and glass are only different in the areas where it doesn’t matter, having different damage interactions has no use right now because you can only have one magic, and clashing hardly ever happens. Paper isn’t that much faster than glass.

:fr: :ok_hand: Ice is a-okay, ill just wait until we can actually use its freeze effect properly someday

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I am going to have to take anger medications after what you said about my wood :face_with_symbols_over_mouth: :face_with_symbols_over_mouth: :face_with_symbols_over_mouth: :face_with_symbols_over_mouth:

if u dont wanna read this essay of a post in short here’s what he says:

mud magic is busted and the only thing that matters

Damn crystal really do be needing a buff tho

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plasma and fire need a complete and overall buff :)))

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Vemeric earth gang :rat:

Bro why you saying my Midas Touch is heavy :C

then everyone will hate ice magic

Lightning comes in pretty good in both terms of speed and damage. Combining with water can be much more effective if you apply soaked effect to them first.