1:) Physical cloaks that show the king/ranks of a guild
2:) Able to literally make a guild hall you can walk in, you have build it with materials from the material shop. You build parts in the workbench (at the front of the guild hall) to place down to make your guild hall, Guild members can help build if you give them the permissions to.
3:) Christmas event, nuff said
4:) The Desert, sandy with scorpions that crawl around and deal poison/bleeding damage. Bandits/Council Soldiers get a new look when in the desert, the temperature gauge will get a function; Punishes players for wearing armor and deals heat damage over time (wear something lighter). Sand pits can swallow you unless you jump really fast.
5:) The Tundra, snowy with Trees not to be shaken. If you shake a tree, snow will fall down near the tree and deal snow damage if it hits a player. Bandits/Council Soldiers get a new look when in the Tundra. The temperature gauge will go cold and Punishes a player for wearing regular clothes and deals cold damage over time (wear something heavier)