My take on how we can make heat based attacks work underwater

My take on how we can make heat based attacks work underwater
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The current problem

Heat based attacks (and a few others) such as fire, plasma, magma, and so on, do not work when submerged underwater.

This poses a huge issue when it comes to diving spots as heat magic users are left completely unable to defend themselves from sharks.

Shark repellant potions haven’t been implemented either, I assume this will help to aid heat users more, but it doesn’t negate the issue and solve it, it just puts a bandage on it.

The proposal

I propose a list of unique interactions that heat and energy based magics can have when under a certain depth of water, I’m also going to include ice and wind into this list since from my knowledge these don’t work underwater either.

Let’s start listing all these new interactions that I came up with along with the help of @Crusade @Coolboy13347 and @wmdrayal

:magma_magic: → turns into an earth type attack underwater.

:light_magic_var1: → no change, less range.

:fire_magic: :plasma_magic_var1: → turns into a steam projectile

:ash_magic: :poison_magic_var1: → basically the same thing that fire/plasma does but with a different visual effect, creates a cloud of pollution that deals DoT, can be seen from the surface as a black/purple puddle in the ocean.

:snow_magic: → compacts into a sharp frigid blast that leaves a trail of cold mist in the water, dealing more damage.

:ice_magic_var1: → creates a large and slow projectile, no damage change

:sand_magic_var1: → creates a smaller sized projectile that leaves a trail of murky water behind it, no damage change.

Reasons for implementation

  • this gives magic users who can’t attack underwater a better fighting chance against shark attacks.

  • adds unique properties to magics that could be used in other various ways.

Possible issues with this suggestion

  • Might be hard to implement for various reasons

  • Might not be balanced

Please share your thoughts on this

EDITS: removed explosion and lightning due to new knowledge that these work underwater, added sand, replaced wind with snow.

5 Likes

Also if I missed any other magic that can’t work underwater I’ll edit the suggestion to implement it with a concept for how it could work.

Can anyone who reads this confirm the effectiveness of liquid attacks underwater?
In other words water and acid.
If they don’t then acid and water could work like wind being a pressurized ball of liquid. Attack sizes could be compressed to be smaller, with acid polluting the water like how Shura did.

Wait lightning magic doesnt work under water? Idk i only use unimbued attacks to fight underwtaer

lightning from my knowledge cannot work underwater.

man why do my suggestions never kick off

Give it some time, not everyone is on suggestions reading every single one the moment a new one appears.

it can tho?

oh bruh whoops :fr:

ignore it ig

yus :+1:

bnanen

As someone with a Magma/Fire file, underwater combat is hilarious and I just use guns

Sand doesn’t work underwater either

I’ll add it

sand becomes a mud projectile underwater!!!
it was unavoidable

…does Snow work? If ice doesn’t and sand doesn’t, surely snow shouldn’t?

Wind works completely fine under the water.

Snow doesn’t work under the water.

removing it and replacing it with snow