Need Inspiration for "3D Cursor"

Hey all. Currently trying to decide how I want to handle the crosshair/indicator in a game I’ve been working on. Currently, it’s a static image on the screen. I want to try to make an indicator that hovers over/on objects, or enemies, in a way similar to the Legend of Zelda: Ocarina of Time.

However, I’m not sure what lore-wise would be the best option. I haven’t decided any of the primary character’s story outside of how they interact with the “big three” factions of the world. Any suggestions below would be appreciated.

While z-targeting is “”“explained”“” in ocarina of time as being helped by Navi, is there a need for it to be?
As far as I know, all humans can move their head and body according to what they want to do. So unless your enemies move to be hidden by a wall, there realistically shouldn’t be much of an issue with it.

As for the inspiration that you’re looking for, with so little context, it’d be difficult to find suggestions to share.

the mc should point at wherever your cursor is

I feel like just having it be decent visually and fit with your game’s visual style should work enough

Ended up just having a “spirit orb” fly from the player’s chest onto the desired targets.

1 Like